• Evil_Shrubbery@thelemmy.club
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    36 minutes ago

    No, left and right hand are switched (the controller rotated upsidedown) so that I can more easily tongue that little stick of joy.

  • Toes♀@ani.social
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    1 hour ago

    Did any of you change your controls to use the dpad for navigation in 007 golden eye? My friends called me a psycho for it.

    • dvlsg@lemmy.world
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      53 minutes ago

      No, but I did use the yellow buttons for movement and the joystick for aiming. I guess that’s fairly similar.

  • pjwestin@lemmy.world
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    3 hours ago

    It was designed at a transition point between joysticks and the D-pad. Your right hand goes on the right prong for the A, B, and C buttons. Your left hand should be on the center prong when using a game designed for the joystick, or on the left prong when using a game designed for the D-pad. It’s not the most elegant design, but it’s really not that hard to figure out.

    • criss_cross@lemmy.world
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      36 minutes ago

      Or you’re like me and you put your hand on the left pron and stretch your thumb onto the joystick anyway. Middle prong be damned.

    • 🔍🦘🛎@lemmy.world
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      2 hours ago

      It’s honestly baffling people still riff on this. Anyone that’s held the controller for 2 seconds understands it.

      • pjwestin@lemmy.world
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        17 minutes ago

        It’s gotta be Zoomers looking at it with no frame of reference. Anyone who played this at the time would have recognized the layout here; they were taking the SNES controller, adding an extra set of buttons to be more in line with the 6 button layout popularized by Sega, and then sticking a joystick in the middle. Assigning the c-buttons as directional was actually pretty insightful. They work for camera controls on stuff like Mario 64, but they also function as a top-row/bottom-row for strong-attack/light-attack on D-pad fighting games like Mortal Kombat.

      • tempest@lemmy.ca
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        2 hours ago

        You’re right it’s just the system had very few games where the d pad was the obvious primary control device.

        What everyone here is really missing is the ahead of its time Golden eye 2 controller two stick setup. They knew where things were going the controller was just a little too soon.

  • BoxOfFeet@lemmy.world
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    3 hours ago

    Wtf is that controller? Some kind of new-fangled wireless abomination? That’s not original hardware. And, since it is new, why did they put no effort into fixing the joystick? You’re just going to get a floppy dick stick in a few years with it anyway.

  • Rozz@lemmy.sdf.org
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    5 hours ago

    I had a cheat code for some game where I definitely had to use my mouth or face to move the analog stick.

    • bert_macklin_fbi@lemmy.world
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      4 hours ago

      I had to use this technique for Shadows of the Empire. I want to say it was the one that let you change between the Outrider, X-Wing, and Tie Fighter.

      • Rozz@lemmy.sdf.org
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        3 hours ago

        You might be right, it might have been that game. You had to hold it like halfway to the left (or maybe my controller was just old).

    • macniel@feddit.org
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      5 hours ago

      It was the early days of 3d gaming consoles. And as nobody knew how control schemes will develop they created this controller with three different kinds of input schemes:

      • Left on left/ right on right for traditional plattformers
      • Left on middle / right on right for 3d games that require that analog stick
      • Left on left / right on middle … yeah I don’t know either. Twin stick shooters perhaps?