• pjwestin@lemmy.world
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    5 hours ago

    It was designed at a transition point between joysticks and the D-pad. Your right hand goes on the right prong for the A, B, and C buttons. Your left hand should be on the center prong when using a game designed for the joystick, or on the left prong when using a game designed for the D-pad. It’s not the most elegant design, but it’s really not that hard to figure out.

    • criss_cross@lemmy.world
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      2 hours ago

      Or you’re like me and you put your hand on the left pron and stretch your thumb onto the joystick anyway. Middle prong be damned.

    • 🔍🦘🛎@lemmy.world
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      4 hours ago

      It’s honestly baffling people still riff on this. Anyone that’s held the controller for 2 seconds understands it.

      • pjwestin@lemmy.world
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        2 hours ago

        It’s gotta be Zoomers looking at it with no frame of reference. Anyone who played this at the time would have recognized the layout here; they were taking the SNES controller, adding an extra set of buttons to be more in line with the 6 button layout popularized by Sega, and then sticking a joystick in the middle. Assigning the c-buttons as directional was actually pretty insightful. They work for camera controls on stuff like Mario 64, but they also function as a top-row/bottom-row for strong-attack/light-attack on D-pad fighting games like Mortal Kombat.

      • tempest@lemmy.ca
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        3 hours ago

        You’re right it’s just the system had very few games where the d pad was the obvious primary control device.

        What everyone here is really missing is the ahead of its time Golden eye 2 controller two stick setup. They knew where things were going the controller was just a little too soon.