• whotookkarl@lemmy.dbzer0.com
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    46 minutes ago

    The difference between that and a modern standard controller for like an Xbox or playstation feels like the difference between a modern standard controller and something like this where you can keep both thumbs on the sticks and have access to all the shoulder and face buttons at the same time

    video game controller with 4 back buttons for abxy, two shoulder triggers and 2 bumpers with an additional xy between the trigger and bumper on each side, bonus for locks to shorten the trigger pulls

  • DarkFuture@lemmy.world
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    56 minutes ago

    The first time I picked it up my hands were already large enough that it just felt normal to have each hand on the outer grips. I’ve been called a freak. Feared by children and scorned by adults. I was cast out of my village. Given no quarter.

    It’s been a lonely life, but I yam what I yam.

    Fun Fact: Holding it that way makes it a lot easier to break the joystick since you’re putting force on it from an angle. As an adult I’ve had to order after market joysticks with thicker sticks to replace the ones I broke as a kid. They’re actually much better with way smoother movement.

  • Evil_Shrubbery@thelemmy.club
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    2 hours ago

    No, left and right hand are switched (the controller rotated upsidedown) so that I can more easily tongue that little stick of joy.

  • pjwestin@lemmy.world
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    5 hours ago

    It was designed at a transition point between joysticks and the D-pad. Your right hand goes on the right prong for the A, B, and C buttons. Your left hand should be on the center prong when using a game designed for the joystick, or on the left prong when using a game designed for the D-pad. It’s not the most elegant design, but it’s really not that hard to figure out.

    • criss_cross@lemmy.world
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      2 hours ago

      Or you’re like me and you put your hand on the left pron and stretch your thumb onto the joystick anyway. Middle prong be damned.

    • 🔍🦘🛎@lemmy.world
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      4 hours ago

      It’s honestly baffling people still riff on this. Anyone that’s held the controller for 2 seconds understands it.

      • pjwestin@lemmy.world
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        2 hours ago

        It’s gotta be Zoomers looking at it with no frame of reference. Anyone who played this at the time would have recognized the layout here; they were taking the SNES controller, adding an extra set of buttons to be more in line with the 6 button layout popularized by Sega, and then sticking a joystick in the middle. Assigning the c-buttons as directional was actually pretty insightful. They work for camera controls on stuff like Mario 64, but they also function as a top-row/bottom-row for strong-attack/light-attack on D-pad fighting games like Mortal Kombat.

      • tempest@lemmy.ca
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        3 hours ago

        You’re right it’s just the system had very few games where the d pad was the obvious primary control device.

        What everyone here is really missing is the ahead of its time Golden eye 2 controller two stick setup. They knew where things were going the controller was just a little too soon.

  • Toes♀@ani.social
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    3 hours ago

    Did any of you change your controls to use the dpad for navigation in 007 golden eye? My friends called me a psycho for it.

    • dvlsg@lemmy.world
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      3 hours ago

      No, but I did use the yellow buttons for movement and the joystick for aiming. I guess that’s fairly similar.

  • BoxOfFeet@lemmy.world
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    5 hours ago

    Wtf is that controller? Some kind of new-fangled wireless abomination? That’s not original hardware. And, since it is new, why did they put no effort into fixing the joystick? You’re just going to get a floppy dick stick in a few years with it anyway.