The Infinity Blade or Minigore series, for example, or anything made by Illusion Labs. These games are genius and most consoles don’t even have a touch screen or utilise it well like some smartphone games do.

Also why do people look at me weirdly 👀 when I play games on my phone in public while waiting for something?

  • ChojinDSL@discuss.tchncs.de
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    10 months ago

    because 99.9% of them are cheap cash grabs and little more than a clicker game which just changes some arbitrary numbers to simulate progression.

  • Ravi@feddit.de
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    10 months ago

    Multiple things:

    • A lot of mobile games include ridiculous micro transactions
    • a lot are copy paste concepts or are missing game depth and complexity (comparable with Minesweeper or Solitaire)
    • the standard input device (touch) is not great for traditional games developed for physical button games

    There are definitely exceptions to the problems, but I haven’t found a mobile game yet that catches me for 100h.

    • Globulart@lemmy.world
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      10 months ago

      If you like tower defense games bloons td6 will.

      £6 for probably an average of 30min - 1hr per day for the last year for me. With shit loads of content still not done and lots I haven’t learned yet.

  • Aielman15@lemmy.world
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    10 months ago

    I see mobile games as the natural evolution of flash games from the old days. I used to spend my time playing those games and I had fun, but I would never insist on them being the best experience I’ve ever had in gaming. They were just cute games to spend some time on. To use your examples, Minigore is just like Boxhead. It may be fun but there’s nothing “genius” or ground-breaking about it.

    In the end, gaming is just an experience, and our emotional attachment to it decides our rating. I hardly care about Call of Duty, but the people who spent their childhood playing online with friends rate it as one of their best/most formative gaming experiences. Surprise, people’s opinions on things are subjective.

    By the way, as you’re the same guy who dunked on Uncharted, The last of us, God of war and Witcher for being games that rely too much on story exposition and have too little gameplay, you seem to have a preference for games with zero/near zero story and offer immediate gratification via gameplay. That’s also a characteristic that lots of mobile games share, so that may shape your preference as well.

    Personally, I rate mobile games very low because I hate their monetization and I despise touch controls.

    • WorseDoughnut 🍩@lemdro.id
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      10 months ago

      Damn i forgot about boxhead… I must have spent more hours in that game than anything in my Steam library back in the day.

  • Jvrava9@lemmy.dbzer0.com
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    10 months ago

    Because the big majority of mobile games are filled with ads, pay to win, made for ipad kids, have a very simple concept and are generally just copy pastes of the thousands of shitty games on the store.

  • Spacehooks@reddthat.com
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    10 months ago

    Infinity blade had a story. When people think mobile they think endless grind like clash of clans. Where the grind and wait is the game.

  • Ada@lemmy.blahaj.zone
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    10 months ago

    I’ve yet to meet a game with a touch screen interface that doesn’t annoy the hell out of me

  • juiceclaws@lemmy.world
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    10 months ago

    Problem for me is phones are uncomfortable to use for gaming in so many ways. My hands aren’t even that big, and my thumbs cover a lot of the screen. Then phones get hot when using them a lot. Not to mention staring that long at a mobile screen makes my eyes feel like raisins. Plus it’s really shit posture to sit with your neck bent at a 90° angle looking straight down into your lap. None of these are very enjoyable for a gaming experience.

    I won’t even talk about the crazy predatory nature of most phone games being aggressive dopamine hijackers, cause that’s covered in the thread already, but that too.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    10 months ago

    It’s rare I find a mobile game that is truly a game and not merely a slot machine with a different appearance. And of those that are decent games, there are far better equivalent games on literally any other platform. For example, Galaxy on Fire 2 is a great little mobile game space sim like Freelancer. But Freelancer is still a better game and could work just as well on a mobile device.

    • PlogLod@lemmy.worldOP
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      10 months ago

      I’d love some console alternatives to certain classic mobile games for me, do you know of any good dual-stick shooters (like Minigore or Guerrilla Bob), or swordfight/strategic combat type games like the style of Infinity Blade/Epoch/Dark Meadow?

      • Jarix@lemmy.world
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        10 months ago

        I watched the videos of minigore and boxhead someone posted

        Looks like a couple steam games i have. Vampire Survivors (which just came out with couch co op mode)

        And another one i was gifted that im very much enjoying is Halls of Torment

        But they are retro 2d games so you probably arent interested at all. Basically the same genre so should be very relatable if you ever develop a stomach for it. But they will always be there if you ever change enough and start to feel nostalgic

        Going back to your original point is phones because of their nature are very limited. From battery life to using half of the screen for the controls.

        The types of games created usually have a better version on other devices.

        But when it all boils down to it phones arent developed as gaming devices so devices that are designed to be gaming devices will naturally give developers the best tools to utilize that just a phone isnt going to offer.

        None of this means you cant have more fun with a mobile game. Your experiences are your own. But when talking about things in a broader perspective rather than a personal one, its gonna be hard to compete with gaming specific devices.

        Much like a pc assembled for gaming is going to offer a massive advantage over a literal supercomputer because in spite of the massive advantage in computing power, the latest super computer just isnt designed to play games, or rather, games arent designed for super computers so the superior hardware is not taking advantage of its capabilities.

        I would be very interested in what a game designed for a supercomputer would be able to do, probably some VR thing that would blow all our minds, but until enough people have one in their home, whos gonna figure out what to do with all them FLOPS for a game?

        Staggering would be the cost to develop such a game and it just isnt possible to recoup the cost of such a thing.

        Again would love to see what the people who could do it would do with it but it wont happen in my lifetime and i could maybe see the year 2100 if science helps me out or im just freakishly lucky

        I should note the best game ive ever played is a text based multiplayer game you can play on a telnet program (if it still existed) and was a free game. Nothing like it exists for me today, but i would play it again if i could get ahold of it. Its basically a text based mmo or what is the closest thing to it. It was probably wow that killed it

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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        10 months ago

        Infinity Blade looks like Dark Souls on rails. You could try Dark Souls, Bloodborne, Sekiro or Elden Ring. If you want to get more in depth tactical swordfighting, you could try Mount & Blade: Bannerlord which also comes with the RPG, grand strategy and 4X elements in addition to the swordplay.

        As for twin stick shooters: I really liked The Ascent which is the most current game of that genre I know of.

  • eyy@lemm.ee
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    10 months ago

    Many mobile games are just thinly veiled attempts at monetization. Get people hooked, then start adding time-bound gates you can unlock, add PvP with loot boxes and multiple types of premium currency that’s hard to keep track of. Doesn’t matter what the game is about - you can do this to racing games, fighting games, gardening games, whatever.

    That said there are still mobile games that are fun and genuinely good gameplay - I used to love Minigore too, after it was available on Android. But these are few and far between.

  • RandomStickman@kbin.social
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    10 months ago

    I assure you no one cares you’re playing on your phone in public. Unless you have your game sound on speaker. Then they’re staring at you because you’re annoying them.

  • Kalash@feddit.ch
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    10 months ago

    No one in their right mind would do proper gaming on a phone. Touch interfaces are shit.

    • PlogLod@lemmy.worldOP
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      10 months ago

      But I enjoy those mobile-only games 😅 How would I play them otherwise? And I think touch interfaces allow for some gameplay you wouldn’t ever get anywhere else, like swipe actions and multi-finger gestures, which you can see in games like Infinity Blade or Fruit Ninja (or even True Skate, which seems to have quite a following)

      • tenacious_mucus@sh.itjust.works
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        10 months ago

        Those touch mechanics are things you don’t need on any other platform as opposed to literally the only option via mobile. Games as shallow as Fruit Ninja, seriously? You ever pay a Nintendo Wii? Or any of the Xbox Kinect type motion tracking games (i dont remember the Playstation variant)? That’s a hell of a lot more immersive than twitching your finger on your phone. Lets not even get into the world of VR gaming that’s been around for years now.

        Multi finger gestures- like an entire PC keyboard…while moving your mouse? Can you use 10 fingers on your phone at the same time? Or multi button/direction combos on a controller? Plus the fact you can program multi-function macros on a PC.

        Pinch zoom- mouse wheel: faster, more control, & way more range.

        Swipe- like move your mouse? Or a controller joystick? Or the arrow keys? RTS or any top-down games have been using “swipe” variants to move around maps basically as long as the game genre has existed. Most mice come standard these days with thumb buttons that are pre-programmed as literally Forward and Backwards buttons (think page turn, or swipe left/right). Even the mechanic of hotkeys that most games have.

        Add in the ability to right-click, or hold any button and click and you open literally endless opportunities for any sort of “finger” or “swipe” type control. A PC mouse is literally your hand with a LOT more fingers.

        But lets go deeper…there ARE touch interfaces for other platforms. Not used much for gaming, but how do you think digital artists draw and paint?

        Basically, these touch gestures you’re so hung up on are literally all you have- and it ain’t much. Anything else i could add has been said multiple times from all the other comments….

      • Kalash@feddit.ch
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        10 months ago

        I also have some Sim City game on my phone. It’s great for when you have a couple of minutes to waste waiting on a train or something. I have nothing against mobile games itself, but I wouldn’t consider that gaming.

        As someone that used to be a somewhat competitive gamer back in the days, I don’t like being lumped in with people playing mobile games. We are not the same. Call me a gatekeeper, but my aunt playing candy crush just isn’t a “gamer” in my book.

  • Omega_Jimes@lemmy.ca
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    10 months ago

    Who cares what other people think of you’re having fun?

    Personally, I’ve never really had a good experience with mobile games. I keep trying, but the games I get recommended seem shallow, and I have a serious aversion to ads so that ruins most mobile experiences for me. The games I have enjoyed on mobile are mostly puzzle games, or clones and ports of games from other systems. But who cares what I think if you have fun. My partner spends way more time playing games on their phone than on PC or PS5. Different strokes, and all that.

  • tal@lemmy.today
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    10 months ago

    I wouldn’t call one “not a real game”. If you like them, great, play them. I have not been very happy with mobile games, myself, however.

    A couple of reasons:

    • While they don’t have to do so, many mobile games appear to me to be designed to cater to people playing in short spurts. That is, you don’t have to build up a lot of metal state about the game; you can play a bit while waiting in a line or something, put the thing on hold, do something else, come back. A lot of my favorite games don’t work like that.

    • For a number of genres, using a touchscreen is a serious limitation, because part of the screen is obstructed by fingers. Phones can use external input devices, usually via Bluetooth, and so you can make a game that requires an external input device, but it’s an inconvenience to lug one around with a phone, so smartphone games generally need to be designed to be at least reasonably-able to be played on the touchscreen alone. That places some constraints on the way the game can work.

    • Touchscreen accuracy is limited compared to a mouse pointer, which again limits a number of genres of games.

    • Not everyone using a smartphone game can be playing sound while doing so; carrying headphones/earbuds around isn’t something that all players will do. That means that smartphone games generally need to be playable without sound, which is a constraint that PC games generally don’t have.

    • The major benefit smartphones have is that they’re mobile. A smartphone can generally run for a while, as long as most of that is idling. Playing games in most genres burns through their battery quickly. You can carry USB powerstations, but kind of a pain.

    • Even in genres – like turn-based ones – that really don’t need much battery consumption, for some reason, game developers – unlike developers of many other application types – often seem to feel the need to have stuff going on while nothing’s happening in the game, burning battery life. I’d like to have the option to minimize battery usage.

    • I would say that a greater proportion of smartphone games than PC games have in-app purchases and ads, neither of which I like.

    • Many game genres tend to benefit from a wider field of view. Smartphone screens held normally take up a very small portion of one’s visual field.

    • I am not particularly enthusiastic about having Google track and profile me. A large portion of the commercial games on Android require that one use Google Play Services and this requires a Google account. I’m not willing to get a Google account. This limits availability of many commercial games. I have no problem with getting a GOG account on the PC, and am at least less concerned about Valve, with Steam, than Google.

    • I have no idea why, but a higher percentage of mobile games seem to go for a cutesy, simplified vector aesthetic. Maybe it’s because they need to run on screens that may vary a great deal in size; I don’t know, but it’s there. Nothing intrinsically wrong with that style, but I’m not especially enthusiastic about it. The Game Boy had the same “cutesy” tendency back when, relative to larger, fixed consoles, so maybe it’s to deal with small screens.

    • Most mobile games I’ve played that I’ve liked (e.g. Shattered Pixel Dungeon) are also available on the PC, and I find that it’s more-comfortable to play there.

    So for me, at least, the mobile gaming experience hasn’t really been one that I’ve been all that happy with.

    I could certainly see games that I think would work well with a smartphone. Choice of Games-type multiple-choice interactive fiction, or gamebooks. Those are (or at least can be) light on a battery, are fine on a touchscreen. I’ve generally played those on a tablet rather than a phone – I think that even with those, more screen space is desirable, given the option – but I have done those, and I think that they’re all right. Annoyingly-enough, Twine games – which I would think could be a good match for mobile – aren’t, because Android browsers don’t have an ability to view file:// URLs and Twine builds pages that don’t always work well on small mobile screens. There hasn’t been the kind of explosion of freely-available games in this genre that there have been for the keyboard-oriented Z-Machine and TADS interactive fiction VMs on the PC, though.

    Deckbuilding games – though I’d rather have ones without animation or 3D stuff going on, to reduce battery consumption – would be another possibility that I’d like. If cards are designed for a small screen, I think that it’d be reasonable.

  • Th4tGuyII@kbin.social
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    10 months ago

    Personally I won’t judge people for playing mobile games, there are some good ones out there, but most of the ones I’ve seen seem very streamlined towards player monetisation, or are slot-machines by a different name - it’s the same reason I often won’t play “Free to Play” games on PC either.

    I’m curious as to what genre of games you play, because some absolutely would benefit from touchscreens (i.e. visual novels, point-and-click games), but I can imagine most others would fare better with traditional controls (even at the expense of portability)

    Edit: Having actually seen these games you refer to, I can see they’re very much part of that former category, and are very reminiscent of flash minigames I played as a kid. I would personally consider minigames as a different thing to games proper, as they’re much more shallow experiences, so maybe that is what you’re running into with people saying they’re “not real games”