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Joined 1 year ago
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Cake day: August 5th, 2023

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  • I don’t mean any offense, but if you’re saying traditional mobas are too fast paced for you, how do you expect to keep up in a moba style arena shooter? I’ve got tons of experience in both Dota and overwatch and without a doubt, overwatch is so much more taxing. As I get older, I’ve had to stray away from shooters altogether because I simply can’t operate fast enough, yet I still have no issues with the most hectic Dota teamfights. It doesn’t seem to be in the same ballpark to me






  • Yeah lemme get a hit of what you’re smoking… I would argue modern games have a heavy over saturation of ridiculously colorful games. Look at the popular titles of like every major genre within the last few years and tell me that’s not the case.

    Shooters- Fortnite, Valorant, Apex, The finals, Splatoon (cod being the only major shooter with a drab palette)

    Car/Racing- Mario kart, Forza, rocket league, that one game everyone overlays on TikTok videos with the crazy winding tracks

    Fighting- Street fighter, Tekken, MK, Smash, Guilty gear (all very colorful or at least significantly more colorful than the previous iterations)

    Indies- Hades, hollow knight, cult of the lamb, pizza tower, stardew valley, undertale, subnautica, vampire survivors, ori

    Pandemic hits everyone obsessed over, among us and fall guys.

    Marvel snap is the biggest entry into the card game market, which has been dominated by none other than Hearthstone for a while now.

    The only genre I can think of that doesn’t have an excess of color is rpg’s, with the new Zeldas, baldur’s gate 3, starfield, elden ring, last of us, etc being a bit neutral, (still not dull by any means) but even with that being said things like spider man, palworld, and cyberpunk exist.

    Anyway, yeah this list got a lot longer than I planned but I think it illustrates my point.


  • juiceclaws@lemmy.worldtoLemmy Shitpost@lemmy.worldI'm deaf
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    8 months ago

    Saddest day of my childhood was halfway through middle school when they switched from the classic red waffles you see here to these sponge “safety” dodgeballs, because the school board was afraid of kids getting injured. They were so light you couldn’t get any speed behind your throws and when they hit you if felt like nothing more than a sharp gust of wind. I’ve never been the same since


  • When playing with friends/alone? Great! Customization is never a bad thing, and it enables groups with varied skill levels to still enjoy the game. Online multiplayer? Hate it hate it hate it.

    One example: a lot of fps games are cross-platform these days, and I’ve never felt good about the things they do to balance mouse vs controller. I get why they attempt it, but it feels less like “balance” and more like they’ve created two different classes of players, controller being the close quarter players and mouse being the mid/long range flick shooters.

    Another is any game that adjusts comeback mechanics during the course of a match, because I’ve never understood punishing someone for playing well