What game mechanics do you enjoy or that surprised you when playing a game? I recently started playing Tunic and I love building out the “manual” for the game and getting hints on how to play.

  • SanityFM@lemmy.world
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    1 year ago

    Double jumping. Something about double jumping just always feels really liberating. It’s such a strange concept as well, with no analogue in the real world.

  • knokelmaat@beehaw.org
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    1 year ago

    I don’t know if it’s actually a mechanic but I love it when a game has instant restarts and generous checkpoints. Takes away a lot of the frustration and allows me to play on a higher difficulty and still enjoy my time with it.

    • Spicy@beehaw.org
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      1 year ago

      This is definitely huge for me. Nothing quite as frustrating as watching an unskippable cutscene every time you die to a boss.

    • Lux@lemmy.blahaj.zone
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      1 year ago

      One of the few things i dislike about the dark souls games is the time between 0 hp and actually playing the game again

  • Deestan@beehaw.org
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    1 year ago

    Creative allowance. Even if it makes the game “unbalanced”.

    Just Cause 2 with the grappling hook you could attach one end to a statue and one to a truck.

    Grand Theft Auto 3 was the first game where I realized I could complete an assassination by stealing a police car, use the swarm of police cars following me as a “net” to trap my target’s car so he couldn’t drive away, and then blowing up the pile of cars with a grenade.

    Rimworld where I can create a settlement of nudist vampires trading beautiful wooden sculptures for slaves to feed on.

    The Sims 3 of course.

    From the Depths, Minecraft, Space Engineers, Valheim also to a large degree.

        • pcouy@sh.itjust.works
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          1 year ago

          While it’s very similar to botw, it fixes a few things and introduces a lot of new fun mechanics. If you enjoyed botw, there is no way you don’t have fun with totk.

      • Deestan@beehaw.org
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        1 year ago

        Ah yes. The game with the world’s best bug reports. I had a lot of fun creating a dwarven city in the treetops.

  • Cambionn@feddit.nl
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    1 year ago

    Elder Scrolls’ take on Dungeons and Dragons gameplay. If you read Arena’s manual, it’ll explain that they wanted a game that steers you into one dirrection, but if you want to say “fuck it” and go the other way, the story should support that. Similar to a DnD session where players don’t do what the Dungeon Master planned so he has to make up sonething else on the spot.

    To this day, that’s why the main storyline is relatively short. But a storyline for alternative ways of life than “the hero who saved the world” exist, no matter if you’re a warrior, mage, thief, or assassin.

  • AbelianGrape@beehaw.org
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    1 year ago

    Tunic’s writing system was the reason the game was recommended to me and i was not disappointed. Figured it out on my own during the second or third section of the game, after spending more time on it than actually progressing.

    Also a big fan of literally climbing on bosses in shadow of the colossus.

  • alpaca128@programming.dev
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    1 year ago
    • Parrying/deflecting attacks. It’s just so damn satisfying
    • Mass Effect’s charge attack of the Vanguard class. It turns you into a projectile to punch the socks off an enemy while also recharging one’s shield, so it incentivizes you to repeatedly fly in their faces followed by a point-blank headshot. Headbutting heavy mechs with a Krogan in ME3 multiplayer was great too
  • Ultimatenab@beehaw.org
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    1 year ago

    Mine is Warframe’s travesal. Unmatched and unbeatable that all you need to know. But a close second in Titanfall 2’s one.

  • SevenSwell@beehaw.org
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    1 year ago

    A really well done survival-craft gameplay loop is sooo addicting. When they get the balance just right it’s so satisfying, but when it’s off a little bit it can be so frustrating. For example I thought Subnautica had a really great balance of resource gathering and building and exploring. On the other hand, something like Raft has the balance way off and it’s really not fun for me at all.

    • dawnerd@lemm.ee
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      1 year ago

      Same. I really liked the early alphas of 7 days to die but then they went and tried to make it much harder and it just stopped being fun. I haven’t played it recently so maybe they’ve backed off but early on I put in so many hours. Building was great and the zombies did just the right amount of damage to buildings.

      • Deestan@beehaw.org
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        1 year ago

        Same. I suspect what happened is that they did the mistake of catering to their hardest core of players. People who make impenetrable minmaxed defenses that exploit every mechanic in the game engine, suddenly find that the game is “too easy”, so they adjust the game to make it challenging for them.

        Thus leaving the rest of us with a game where dogs chew through concrete.

    • ConstableJelly@beehaw.org
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      1 year ago

      Subnautica was the first survival-crafting game I played and I became obsessed in large party because of how finally tuned crafting and progression was. Now I keep trying a bunch of other similar games hoping they grip me like Subnautica, but they never come close. No Man’s Sky was closest but it’s too big and unfocused. I went from repairing my little broken ship to owning an entire freighter in like 2 hours.

      Much like how I keep buying racing games hoping something will click like the old burnout games, I’m coming to realize I don’t think I like the genre that much, I just liked that one special entry within it.

      • SevenSwell@beehaw.org
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        1 year ago

        Have you tried Forza Horizon? I haven’t been invested in a racing game as much as that one since NFS Underground 2. YMMV but I think it’s pretty much the pinnacle of Arcade style racing games.

        • ConstableJelly@beehaw.org
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          1 year ago

          I actually have heard that before and have wanted to try! Unfortunately I’ve only had playstation consoles with the exception of the 360. I was actually planning on eventually getting a series x or s to play their exclusive stuff (particularly from Arkane), but if things keep turning out like Redfall I may reconsider.

  • missingno@kbin.social
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    1 year ago

    Boss fights that are synchronized to the music. Not too many I can think of off the top of my head right now though. There’s Violette in One Step From Eden, and I guess you can count the final stage of Splatoon 2 Octo Expansion sorta loosely did this with the final minute transition.

    • Julian@lemm.ee
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      1 year ago

      Not really a boss fight but probably my favorite moment from any video game is the shockwave level from Inside. The way the music gradually comes in is pure magic.

  • Crotaro@beehaw.org
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    1 year ago

    Two things:

    Anything that fleshes out “bard classes” (bonus points if you have grest freedom in how you play music). I don’t want to be a mage who, instead of fireballs that deal damage, shoots music notes that deal damage. Shoutout to the Entertainer class in Star Wars Galaxies and the ukulele magic in Tchia for getting it right.

    High degree of freedom spellcasting. Right now, only Magicka comes to my mind, who really excelled in this. Fictorum also has a pretty awesome spell shaping system, but it limits you to a specific spell loadout that is hard to switch in the heat of combat.

  • MrGoodBright@beehaw.org
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    1 year ago

    I’ve always been a fan of destruction and general environment interactability in games. Imagine what Red Faction Guerilla could be on modern hardware.

    • Julian@lemm.ee
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      1 year ago

      Have you seen Teardown? The whole game is basically made around some really impressive destruction tech.

  • sugar_in_your_tea@sh.itjust.works
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    1 year ago

    I love fighting groups and just bouncing between enemies where hits stun. It’s especially good when enemies require different attack/dodge movements so everything feels like a choreographed production once I get into the flow.

    I really liked Ys Origin for this, though there are plenty that do it well.

  • blek@sh.itjust.works
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    1 year ago

    Skill trees, it’s sad but I am such a sucker for a good skill tree… or a bad one. A lot of rogue-lites especially and 7 days to die <3

  • Torty@beehaw.org
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    1 year ago

    I think one that really stands out for me was the unexpected time travel mechanics of Titan Fall 2 that you leveraged for puzzle solving.

    It was so outta left field but so we’ll executed it really left a lasting impression. Such a fantastic game overall really.