Under Vincke, Larian has been pushing hard on generative AI, although the CEO says the technology hasn’t led to big gains in efficiency. He says there won’t be any AI-generated content in Divinity — “everything is human actors; we’re writing everything ourselves” — but the creators often use AI tools to explore ideas, flesh out PowerPoint presentations, develop concept art and write placeholder text.
The use of generative AI has led to some pushback at Larian, “but I think at this point everyone at the company is more or less OK with the way we’re using it,” Vincke said.
They better have cosmetic slots or I’m going to write them a strongly worded letter
Thats depressing, i really liked larian’s whole thing and their attitude toward games development. Seeing them kick artists while they’re down means I’ll be skipping this :/
They really don’t need to hype it up. Most players know they do amazing work. In worst case, people get disappointing.
“Developer promises Next Game will be a regression”
I need some piece of LLM generated code to make it into some critical TCP library that’s used for the internet everywhere.
Maybe then I can get some peace from the individuals that cry when a company mentions they used LLMs.
Aside: This looks like a proper use of LLMs - we’re not displacing artists with something trained on stolen art. Maybe it impacts some interns that needed to create PowerPoints.
Edit: Fine. I’m wrong. Vote with your wallet and don’t buy the game.
Except for the “developing concept art” bit. That’s not some unimportant intern’s work and does have the potential to displace artists. And while no AI-generated content may make it into the game, it does suggest that there will be art in the game that’s based on the AI-generated content. That’s what concept art is for, after all.
To add to this, concept art is one of the places I would least like AI to be used in. It utterly fails at being creative and actually creating something fundamentally NEW and the more we use it the more our media will just devolve into remixed homogeneity.






