• 16 Posts
  • 278 Comments
Joined 1 year ago
cake
Cake day: June 15th, 2023

help-circle

  • It’s like coming from gamepad to arcade sticks, when playing fighting games. There is nothing else you can do, other than train and play and git gud. Try the original DOOM, and I mean the first DOOM from the 90s. You don’t have to aim up or down, only left and right and its not precise as todays shooters. Maybe play that on a lower difficulty and see if you can get used to it.

    Overwatch 2, which is Free To Play, has a training area and courses for heroes you can try. Take the simple Soldier, which is your average FPS character, and maybe you can get used to the controls. You don’t have to play online, just try it out against bots and do these training courses. Maybe that helps.

    If you play such a shooter every day, DOOM, and others, than you will get used to it and build up muscle memory. Actually I find it exciting to learn new stuff like this and am a little bit jealous. ^^ Reminds me back when I came from console to PC and had to learn how to play shooters with mouse and keyboard.

    Edit: Your age 30 is fine. Age is always an excuse, but mostly not true. I’m also from the 80s and grew up with 8-bit and 16-bit. Yet I learned how to play with arcade sticks and mouse and keyboard in addition to controllers. I’m 42 now (and proud of it). My biggest advice is, play every sort of game, not only you are comfortable with. And do it every day. git gud is the only way.





    1. I have to run OBS separately, before gaming or when I ant to record something while I am playing already.
    2. Configuration of the settings. While I found good settings, its still complicated for most people. Especially on Wayland (a Linux thing).
    3. When I want to capture a game, I have to specifically run the game and select in OBS to capture this window. Or capture entire screen.
    4. I still can’t use AV1 for recording, but I think that I managed to set VAAPI recording set to my GPU? I am not 100% sure.
    5. The flexibility of recording and organization in the way Steam does it is way superior to any external software and custom configuration of it. With OBS I have to rename files and organize things manually, while these are done automatically for each game in Steam.
    6. Besides Steam has background recording too, not just on demand manual recording on button press. Think of Nividias Shadowplay. With OBS I have to start end end recording manually.
    7. While we play we can add specific markers to the timeline with hotkeys. OBS doesn’t have that.

    OBS is clunky and complicated to me. The Canvas and Output resolutions are separate, which confuses me the hell out of it. I only experimented with some settings so far to record gameplay (after my new PC installation) and need to see how this works out. But if I change settings to record something different, then I have to configure it again to record gameplay. Also to use Hotkeys, I have to allow hotkeys to be used globally in my system (which I don’t want to otherwise). Because of Wayland and how it works.

    All in all its must simpler and superior to do this in Steam itself now. For other use cases, I will still keep OBS, its not bad, just not straightforward for daily game recordings. But I can add other software and games to Steam and can use it with Steam Recording too (if the overlay works there).


  • As others noted, this has background recording functionality and manual on demand recording as well. I have used manual recording software and still have OBS installed for any use case. But having Steam Recording builtin is very convenient.

    1. configuration, its much easier to setup than any other solution if you care to get best quality and performance
    2. convenience, integrated makes it easy to setup and use, with additional features, plus its such a fiddling to record specific windows when using external software such as OBS or similar if I don’t want to record entire screen in windowed or fullscreen mode, especially on Wayland
    3. performance, Steam records the raw game footage from your video card and therefore has the best possible quality and performance one can get out of video recording
    4. no overlays, Steam will only capture the game footage without fps indicator or other stats and without overlays or menus from Steam, other software would just record everything visible
    5. timeline, resulting video is raw footage and is not encoded into a video file format for output and not useable before output to video (mp4), we can add timestamps with hotkeys while playing to mark specific points in recording, then we can mark start and end points or select certain parts in the timeline to save or export it
    6. share, it has multiple sharing functionality besides saving to mp4 video file format

    All of this is builtin and works the exact same way regardless of operating system and hardware (independent from cpu and gpu and os). No one needs to study hardware and software in order to configure it in the best possible way. If you used this on Windows, its the same on Linux, no dependency of recording software.

    This is a much bigger deal than just recording footage with gnome-screenshot.



  • Sure, a few more settings wouldn’t be bad, in example for saving as video file. But I think for the sake of simplicity for the end user and also for the devs themselves (I mean Steam devs) they kept it a bit barebones when it comes to codec or resolution settings. This has to work on Windows and on Linux (not sure about Mac) and on the Steam Deck out of the box.

    It’s still beta and they already said in the article some features are coming. I’m more than happy with the timeline feature, this is amazing. I set it to 16 hours at highest quality, lol.





  • Always sad to see a game getting delisted. But props to the devs to notify us about half a year in advance. Usually these delistings are instant without notification and then its too late for people who want to buy it. Now the game is at a good discount, 80%. If I had interest into the game and there was no FH5 on Steam, then I’d buy it.

    Licensing issues with music can easily be patched out and replaced by other music. But what can they do about the cars? I guess a lifetime license for the games is too expensive, so it will be a limited license and then the delisting is only matter of time. Man this sucks.