Honestly I think they just have their priorities weird. Like… what value does it add that there a bazillion little interactable objects for every piece of silverware and trash in a room, and that they all have physics and remember their positions when I leave a room?
Don’t get me wrong, that is impressive, and has great meme potential as shown with Skyrim cheese wheels, etc, but what value does it actually add to the core gameplay? Because when the core gameplay is bland, I don’t care to collect 10,000 cheese wheels, and using Fus Ro Dah on the Jarl’s feast didn’t single-handedly make Skyrim fun. In practice, most of those objects are just inventory clutter I avoid like the plague to make sure I don’t have to sort it all later.
I really just feel like they’re struggling immensely to win a technical battle they never needed to win, and it’s causing them to be lacklustre in every other technical aspect.
I’m hoping they sell the IP to someone who competent who will realse solid games and not cashgrab, but I think I’ll be dead before that day comes. I have zero plan to buy it when it comes out despite enjoying Skyrim and Oblivion
This might upset some of you, but I picture them implementing NPCs with AI and personalities that you can actually converse with.
Todd said a few years back that they simply did not have the technology to do what they want with TES6 yet, so I’m assuming this is what he was referring to.
I’m hoping we see a similar technological jump like we did with Oblivion and Skyrim instead of just a new setting, like we got with Starfield.
Honestly I think they just have their priorities weird. Like… what value does it add that there a bazillion little interactable objects for every piece of silverware and trash in a room, and that they all have physics and remember their positions when I leave a room?
Don’t get me wrong, that is impressive, and has great meme potential as shown with Skyrim cheese wheels, etc, but what value does it actually add to the core gameplay? Because when the core gameplay is bland, I don’t care to collect 10,000 cheese wheels, and using Fus Ro Dah on the Jarl’s feast didn’t single-handedly make Skyrim fun. In practice, most of those objects are just inventory clutter I avoid like the plague to make sure I don’t have to sort it all later.
I really just feel like they’re struggling immensely to win a technical battle they never needed to win, and it’s causing them to be lacklustre in every other technical aspect.
The creation engine is the embodiment of the sunk-cost fallacy for Bethesda.
I’m hoping they sell the IP to someone who competent who will realse solid games and not cashgrab, but I think I’ll be dead before that day comes. I have zero plan to buy it when it comes out despite enjoying Skyrim and Oblivion
It would have to have something like a VR mode.
Or the ENTIRE planet of Nirn that you can walk from one side of to the other.
This might upset some of you, but I picture them implementing NPCs with AI and personalities that you can actually converse with.
Todd said a few years back that they simply did not have the technology to do what they want with TES6 yet, so I’m assuming this is what he was referring to.
If there’s a shortcut that Todd can take by not even needing to write dialog for NPCs, he’ll take it.