

I find that it’s mainly frustrating to those learning German at an advanced level, since using a wrong article immediately exposes you as a non-native speaker. Because yeah, as the others said, it hardly ever happens that native speakers use a wrong article…










I would argue that a substantial reason for their popularity is also just that devs have fun when developing them.
With most other genres, you’ve seen the story a gazillion times, you’ve done each quest a thousand times etc… It just gets boring to test the game and it becomes really difficult to gauge whether it still is fun to someone who isn’t tired of it.
Meanwhile with roguelikes, the random generation means that each run is fresh and interesting. And if you’re not having fun on your trillionth run, that’s a real indicator that something needs to be added or improved.