• theoneandonlyeggboi@lemmings.world
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    8 hours ago

    This might upset some of you, but I picture them implementing NPCs with AI and personalities that you can actually converse with.

    Todd said a few years back that they simply did not have the technology to do what they want with TES6 yet, so I’m assuming this is what he was referring to.

    • Ephera@lemmy.ml
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      29 minutes ago

      I have been expecting that to happen in gaming in general. I feel like the reason we aren’t seeing it right now, is because it would feel quite pointless to integrate it into a game, if it isn’t actually properly integrated.

      For example, if you tell an NPC to jump off a cliff and the LLM responds with “Excellent idea!”, then well, you expect the NPC to do that thing.
      Or if a dragon crashlands next to an NPC, you expect it to notice and not tell you calmly about the weather.
      You need code for these things. Tons of code.

      To some degree, Bethesda will have the money to do that sort of thing, especially since they’re now owned by Microsoft, which’s investors are extra horny for AI.
      And they already have a reputation of jank and Todd Howard lying, so there’s perhaps less of an expectation for an NPC actually reacting to a crashlanded dragon.

      But even then, this whole thing might just end up being a very expensive gimmick.
      In particular, you can’t expect console players to have a keyboard for chatting. You can try to do voice control instead, but you also cannot expect players to have a (decent) microphone, or for them to be talking to their console when they want to play late in the evening.

      So, you can’t really make this LLM thing part of the core gameplay. Everything will still need to be solvable without it. Which gives it very high potential to become a gimmick.
      Maybe you could have pre-canned questions like we currently do and then an LLM responds, kind of keeping the context of your conversation in mind? That might still be annoying, though, when as a player, you can never be too sure, if it gave you all the relevant info, or you have to repeat the question another time.

    • TachyonTele@piefed.social
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      8 hours ago

      If there’s a shortcut that Todd can take by not even needing to write dialog for NPCs, he’ll take it.