Honestly I think they just have their priorities weird. Like… what value does it add that there a bazillion little interactable objects for every piece of silverware and trash in a room, and that they all have physics and remember their positions when I leave a room?
Don’t get me wrong, that is impressive, and has great meme potential as shown with Skyrim cheese wheels, etc, but what value does it actually add to the core gameplay? Because when the core gameplay is bland, I don’t care to collect 10,000 cheese wheels, and using Fus Ro Dah on the Jarl’s feast didn’t single-handedly make Skyrim fun. In practice, most of those objects are just inventory clutter I avoid like the plague to make sure I don’t have to sort it all later.
I really just feel like they’re struggling immensely to win a technical battle they never needed to win, and it’s causing them to be lacklustre in every other technical aspect.
Honestly I think they just have their priorities weird. Like… what value does it add that there a bazillion little interactable objects for every piece of silverware and trash in a room, and that they all have physics and remember their positions when I leave a room?
Don’t get me wrong, that is impressive, and has great meme potential as shown with Skyrim cheese wheels, etc, but what value does it actually add to the core gameplay? Because when the core gameplay is bland, I don’t care to collect 10,000 cheese wheels, and using Fus Ro Dah on the Jarl’s feast didn’t single-handedly make Skyrim fun. In practice, most of those objects are just inventory clutter I avoid like the plague to make sure I don’t have to sort it all later.
I really just feel like they’re struggling immensely to win a technical battle they never needed to win, and it’s causing them to be lacklustre in every other technical aspect.