Wind Waker is definitely my answer whenever this question pops up. It’s one of the few fully-3D games from that era that still holds up moderately well today. A lot of Gamecube games definitely look like Gamecube games when emulated with out-of-the-box settings, but Wind Waker looks like an indie game that could’ve come out last year when emulated.
The Zelda art teams really are masters at their craft.
The art direction at Nintendo in general is really top tier. I was looking looking at their WiiU games not too long ago. I noticed they don’t usually have a lot of complex shapes in their models, they use a surprising amount of flat area, but they jazz them up with extremely well done texturing and shaders.
Wind Waker is probably the go-to answer for this. I think Xcom 2 is a good example too, even though it’s fairly recent.
Wind Waker is definitely my answer whenever this question pops up. It’s one of the few fully-3D games from that era that still holds up moderately well today. A lot of Gamecube games definitely look like Gamecube games when emulated with out-of-the-box settings, but Wind Waker looks like an indie game that could’ve come out last year when emulated.
The Zelda art teams really are masters at their craft.
The art direction at Nintendo in general is really top tier. I was looking looking at their WiiU games not too long ago. I noticed they don’t usually have a lot of complex shapes in their models, they use a surprising amount of flat area, but they jazz them up with extremely well done texturing and shaders.