Not that I would outright refuse a live service game, yet, but this sort of thing being a possibility is why I would see it as quite a large red flag when thinking of getting a game.
“We’ve made a bang-average live service game that both costs money upfront and has ‘monetisation’ features built in. In addition, it’s in a somewhat niche hard-to-describe genre, has a nondescript name, and we pissed our advertising budget up the wall.”
Nice one, AWS. 100K players, easily.
Like you say, if you’re paying money upfront, you want it forever. From the initial “four player dungeon crawler” description, I thought they’d remade Gauntlet or something - I might be up for that, if it was made with love. Instead, they appear to have made an online collection of bonus levels from Spyro, with corporate-approved zaniness and 'tude that’s always asking you for your credit card details, and that they can shut down whenever they like. How about no?
Not that I would outright refuse a live service game, yet, but this sort of thing being a possibility is why I would see it as quite a large red flag when thinking of getting a game.
“We’ve made a bang-average live service game that both costs money upfront and has ‘monetisation’ features built in. In addition, it’s in a somewhat niche hard-to-describe genre, has a nondescript name, and we pissed our advertising budget up the wall.”
Nice one, AWS. 100K players, easily.
Like you say, if you’re paying money upfront, you want it forever. From the initial “four player dungeon crawler” description, I thought they’d remade Gauntlet or something - I might be up for that, if it was made with love. Instead, they appear to have made an online collection of bonus levels from Spyro, with corporate-approved zaniness and 'tude that’s always asking you for your credit card details, and that they can shut down whenever they like. How about no?