

Imperial came about as a system of units by measuring “everyday” things, and it remains pretty good for that. When you step outside the everyday, then it absolutely sucks - science deals with a lot of things that are too small, and engineering deals with a lot of things that are too large.
When I used to work in the water industry, working out how much chlorine is required to dose a hundred million litres of water per day at 0.5 mg/l, and therefore when I’d have to place an order to refill our fifty tonne storage tank, is easy enough to do in my head. If we were working in imperial, I’d have converted it to metric first and then estimated it.
On the other hand, metric calculations for pressure suck. If I weight 160 lbs and my bike tires are at 80 psi, then I have about two square inches in contact with the ground. If my car weighs 2500 lbs and its tires are at 30 psi, then each tire has about 20 square inches in contact with the ground. If I wanted scientific accuracy, then sure, I’d do it in metric, but I’d check the end result in imperial.
There’s near enough five thousand feet in a mile - if you need more accuracy than what you can do in your head, do it in metric with a calculator.










I dunno. Oxygen Not Included looks crisp on a 4K monitor. And it makes my job easier, being able to have an absolute tonne of code on-screen and readable. I reckon I could probably use an 8K monitor for those things.
Yeah, I generally have FSR running on any 3D game made in about the last decade - even if I can run it at 4K at a reasonable framerate, my computer fans start to sound like a hoover and the whole room starts warming up. But upscaling seems a better solution than having separate monitors for work and play.