It’s possible to do less granular simulation of far away stuff as an LOD type thing. An object four times hotter than the surface of the sun should probably have an effect on the world around it. The tricky parts are how you determine where that threshold is, what those objects are, and what the low resolution world simulation should be doing in response
It kinda already does. It keeps a looser record of events happening in the world outside your specific map while you play, thats how army movements and world events are handled. It also fully simulates everything 2 weeks at a time in certain conditions (like when you first create a fortress in a world).
It’s possible to do less granular simulation of far away stuff as an LOD type thing. An object four times hotter than the surface of the sun should probably have an effect on the world around it. The tricky parts are how you determine where that threshold is, what those objects are, and what the low resolution world simulation should be doing in response
It kinda already does. It keeps a looser record of events happening in the world outside your specific map while you play, thats how army movements and world events are handled. It also fully simulates everything 2 weeks at a time in certain conditions (like when you first create a fortress in a world).