It always feels like some form of VR tech comes out with some sort of fanfare and with a promise it will take over the world, but it never does.

  • tal@lemmy.today
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    9 hours ago

    I’m long-term bullish on VR, if you mean having a HMD designed to provide an immersive 3D environment. Like, I don’t think that there are any fundamental problems with VR HMDs, and that one day, we will have HMDs that will probably replace monitors (unless some kind of brain-computer interface gets there first) and that those will expand do VR, if dedicated VR headsets don’t get there first. Be more portable, private, and power-efficient than conventional displays.

    But the hardware to reasonably replace monitors just isn’t there today; the angular resolution isn’t sufficient to compete with conventional monitors. And I just don’t think that at current prices and with the current games out there, dedicated VR HMDs are going to take over.

    I do agree with you that there have been several “waves” by companies trying to hit a critical mass that haven’t hit that point, but I think that there will ultimately come a day where we do adopt HMDs and that even if it isn’t the first application, VR will eventually be provided by those.

    • unmagical@lemmy.ml
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      9 hours ago

      Honestly, I kinda want VR theatres. You don’t gotta wear glasses that block half the light and you can individually adjust the screen size per user, but still have the audio/snack/social experience theatres are today.

      • Limerance@piefed.social
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        6 hours ago

        That would combine the downsides of a cinema with the downsides of VR.

        The social experience suffers immensely when the audience wears bulky headsets. Can’t kiss your sweetheart for example.