• imetators@lemmy.dbzer0.com
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    6 hours ago

    one of the world’s best indie studios

    How this metric is measured? They have a handful of games that are nothing compared to tons of other indie devs on the market. Calling them “One of World’s best” seems misleading.

  • Annoyed_🦀 @lemmy.zip
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    12 hours ago

    You might not immediately recognise the name Santa Ragione, but the independent Italian studio has been creating boundary pushing, award-winning games for over a decade and a half now.

    Award winning, best indie game studio yet the name is unrecognisable…? It’s pretty fishy just from the beginning of the article. I checked their game, some are not well received, and their latest game have only 92 reviews on Steam. Not good, seems like the studio is already on their way out and he believe Horses gonna save the studio.

    But if you look at the game

    https://youtu.be/JYewjNYxV-8

    It’s an asset flip niche horror game, it’s not gonna save the studio. So what left is the dev trying to spin a sob story to hopefully rile up the anti-steam crowd to get some pity sales.

      • Annoyed_🦀 @lemmy.zip
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        7 hours ago

        Saturnalia also looks pretty good tbh. Maybe this is what they mean by having external party joining the porject instead of having people inhouse doing the work.

        As Pietro puts it, Santa Ragione operates “more like a film production studio, where people kind of come together for a project rather than being there all the time”, often from fields outside video games. Saturnalia’s art director, Marta Gabas, for instance, is a film and theatre set designer who had never made a game before.

        The visual is significantly different between game, and this new one in particular feels like they run out of money and have to use bought asset to stitch together a game with no visual coherent. Gamedev is a very risky business and they seems to be on the way out anyway.

  • KaChilde@sh.itjust.works
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    15 hours ago

    It really feels like some important piece of information is missing from this article. The whole thing is just the dramatised opinions of the guy who’s game got banned, and it’s clear that he thinks very highly of himself:

    And while Horses won’t be launching on consoles due to porting costs, Pietro says the console makers who’ve seen Horses have said they’d be “happy to have the game on [their] platform”

    “We had multiple publishers actively coming to us,” explains Pietro, “and be like, ‘Hey, we want to make this game.’”

    Looking at the game trailer and stills, I do not believe that this game was the talk of console-town or a publishing darling. It’s a rough as hell indie game about abusing humans with intentionally sexual imagery (I don’t believe him when he says the game is not sexual either, the trailer features people dressed as horses, followed by a shot of real-life horses fucking). If the game was so beloved by consoles, you would think that the “world’s best indie studio” could scrape together a few investors to pay for porting. Their other games have console releases. Where’s the love for the horse themed snuff game on Switch 2?

    This is a misleading article implying that the poor devs have had their game ripped from them:

    And nearly 18 months on, the studio still isn’t certain what triggered the ban.

    Except Valve explained in their response:

    we found that this title features themes, imagery, or descriptions that we won’t distribute. Regardless of a developer’s intentions with their product, we will not distribute content that appears, in our judgment, to depict sexual conduct involving a minor. While every product submitted is unique, if your product features this representation—even in a subtle way that could be defined as a ‘grey area’—it will be rejected by Steam.

    Your game crossed lines that Valve has decided are too far for them. You changed the girl into a woman in later builds, but the application YOU submitted showed that there was consideration made in putting a small child into your horse-bdsm-murder game in a sexually suggestive manner. Valve cannot confirm that the rest of your game isn’t going to steer back in that direction, and has made a choice based on the information they have. They do not owe every dev a personalised response when their game is banned for exploiting minors.

    The game is going to be on GoG, Epic, Humble, and Itch.io. This dev is chucking a public tanty because he’s not allowed on Steam. This is 100% just a marketing ploy to drum up sympathy and push sales on other storefronts. No doubt a future trailer will contain the phrase “The game that was too scary for Steam is now available on Epic!” or some such.

  • mavu@discuss.tchncs.de
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    11 hours ago

    I understand that this is a problem for the studio, but no one would expect Disney to distribute a David Cronenberg movie.

    Steam is THE mainstream distribution platform for games, and for that they are already pretty open for weird shit.

    It’s this weird american free speech thing only for video games: “I’m allowed to make it so you have to sell it!”. No?

  • mindbleach@sh.itjust.works
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    12 hours ago

    You might not immediately recognise the name Santa Ragione

    Because you clickbait vultures don’t use proper nouns in your goddamn headlines?

  • Cyberflunk@lemmy.world
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    6 hours ago

    this is what happens when 350 people make like 50 billion, fucking reality collapses and they believe they own the world

  • MolochAlter@lemmy.world
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    15 hours ago

    Of course it was Santa Ragione.

    Met one of the founders years ago, acted like he had discovered the wheel and hot water himself when all he did was come up with Mirrormoon, which while good is anything but the smash hit he was pretending it was, it just happened to be the most successful italian indie game at the time of, like maybe 3 of them?

    These guys are pathologically auteur, and from everything I’ve seen of them, think they’re way smarter than they actually are.

  • woelkchen@lemmy.worldOP
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    20 hours ago

    In the early build reviewed by Valve, day six featured a scene in which a man and his young daughter visit the farm. The daughter wants to ride one of the horses, resulting in an interactive dialogue sequence where the girl rides on the shoulders of a naked “horse” while it’s led by the player.

    Young girl interacts with naked man and you saw no problem with it…

    “The scene is not sexual in any way,”

    Maybe not to you but that doesn’t change the content of what you submitted to Valve.

    the young character was changed into a twenty-something woman. “Both to avoid the juxtaposition,” it explains, “and more importantly because the dialogue delivered in that scene, which deals with the societal structure in the world of Horses, works much better when delivered by an older character.”

    Cool, the review build still featured a young girl riding a naked man and you thought that was a great idea…

      • Pika@sh.itjust.works
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        19 hours ago

        I have to disagree to be honest. Not because I think that they should allow a naked guy with a young girl(gross), but because in the time that it took for steam to review the game and give a verdict, they had already changed it on their own to be a different model.

        For them to refuse re-submission of the game is pretty dumb, considering that the offending content(if that is what it was) had already been fixed in the release build and steam was operating under old information.

        If they haden’t already changed it for the release candidate I would be fully on board, but clearly they saw wrong in it as well which was why they had changed it prior to steams decision.

        Steam forced an early release build of the game way earlier than they normally asked for, which meant it was exactly that, a pre-release build, meaning it had not gone through the proper channels for vetting or checking to make sure that what they wanted to publish was a final product. Then when requested for a review of the actual final build, steam refused. This combined with the fact that the only storefront that blocked the release was steam, I definitely think steam is the bad guy here.

        BEING SAID, this might not be the reason anyway, reading the struggles of this games development process, steam had already posted concern about the live action portions of the game, so I’m expecting it might have been a combination of the nudity aspect of the game (even if not intended to arouse) and the live action portions. I assume steam was already looking for a reason to block this release, and when they were given one they just went with it.

        • Ashtear@piefed.social
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          6 hours ago

          It’s also far from the first time Steam’s content review process has stirred up controversy–even before Collective Shout–which is ultimately the reason why this is getting so much run in games media right now. At some point Steam has to get their shit together, start hiring people, and revamp their scattershot content review system before they get on the wrong side of an incident by either letting something through that stirs up a shitstorm and Congress gets involved, or pissing off the wrong publisher and having the ESA come down on them.

          That said, I don’t think this particular game is the horse to back for this effort, so to speak.

        • Mark with a Z@suppo.fi
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          18 hours ago

          That’s the one of the very few things in the devs’ favor imo, that Valve took too long to let them know. It’s impossible to say if it took that long review because of csam reasons or normal reasons, or if they just sat with the notice for a while, doing nothing, though.

        • slimerancher@lemmy.world
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          20 hours ago

          I believe so, except in review build it was a minor who was riding it, and we don’t know what else was there in the “interactive dialogue sequence”

        • Mark with a Z@suppo.fi
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          20 hours ago

          That’s what they changed it to, after the damage was done.

          They first submitted a build with a child riding the naked horse-man, which is probably what flagged it for good.

    • Mark with a Z@suppo.fi
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      20 hours ago

      The dude acts clueless and said that someone was probably “having a bad day” and banned it just because fuckem, but this sounds like a more likely reason.

  • QuantumTickle@lemmy.zip
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    19 hours ago

    I have definitely noticed an uptick in the number of articles attacking Steam. I find all of them to be a little over blown.

    • imetators@lemmy.dbzer0.com
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      6 hours ago

      Gonna put my tinfoil hat on.

      Valve announced bunch of new hardware that, from the looks of it, will blew up the gaming market and make some major changes in how and on which OS games are going to be played. Microsoft, with dominant OS market and a long-run reputation of a gaming OS, going to suffer some losses(probably not so huge). They got money to burn and they begin to dig shit on Valve. First - research vessel for 500mil. Now completely bullshit article about a “GODLIKE INDIE DEV” that is so good that not many heard about it, suddenly getting their game banned for (imo) a fair reason.

      I legit expect more dirt to surface in near future. But so far “the dirt” is weak AF

    • theunknownmuncher@lemmy.world
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      19 hours ago

      Valve hate is very fashionable right now. Get ready to hear endless moaning over the Steam Machine from people who never would have bought it regardless.

  • theunknownmuncher@lemmy.world
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    19 hours ago

    one of the world’s best indie studios

    Never heard of them, nothing of value lost

    Genuinely do not care about your horror-bandwagon pedo ponyplay game. Valve has made the right call, and I can’t blame them for not wanting to become a pedo bar. Roblox can keep that title.

    • woelkchen@lemmy.worldOP
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      19 hours ago

      Never heard of them, nothing of value lost

      Me neither but popular doesn’t necessarily good or unknown doesn’t mean bad but to first come up with a scene of a young girl riding a naked man, then to model this, and in al that time not thinking that this depiction is seriously fucked up (they only changed this scene later because the scene “works much better when delivered by an older character.”

      • theunknownmuncher@lemmy.world
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        19 hours ago

        world’s best

        LOL sure being unknown doesn’t mean bad. It does mean not one of the world’s best, though.

  • EvilBit@lemmy.world
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    19 hours ago

    I think I read a different article because there are some key factors here:

    1. (not super important but overlooked here) The “horse” is a woman
    2. (definitely important) The scene was only an unfinished scene still being worked out
    3. Valve has given no recourse or appeals process despite good faith efforts

    I’m not trying to trash Valve, and FUCK child abuse, but I definitely think Valve should have handled this more fairly. Given the established premise of the game, I don’t think the existence of that scene in an unfinished state was a move consistent with “hey let’s make a pedo game”.

    • [deleted]@piefed.world
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      18 hours ago

      Eh, if steam saw some of the content as involving a minor and they are sick of dealing with games trying to toe the line before and likely after release I could see them defaulting to a no do overs policy. Especially if the game dev doesn’t sell enough games to make the potential legal hassle necessary.

      It would be far better if they pointed out what they are using for criteria for sure and allow at least one do over in case of a misunderstanding though.

      • EvilBit@lemmy.world
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        18 hours ago

        Right. I’m not saying anything like “Steam must allow all content because free speech” - I’m just saying if someone is trying to make a game with complex or even weird themes, Valve should at least participate in a conversation instead of dealing out irrevocable absolute judgments based on content that isn’t even finished.

        • [deleted]@piefed.world
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          18 hours ago

          After reading a couple more articles I get the strong feeling that steam/valve’a early communication about concerns with the live actor portions likely did convey what they had issues with and the dev is trying to be coy about it by speculating on a scene that magically works better with a young adult. I’m leaning towards them making the change because of expecting the other storefronts to have the same issues.

          So they kind of did get more than one chance, but they are focused on the one with the rejection.

    • woelkchen@lemmy.worldOP
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      18 hours ago

      (not super important but overlooked here) The “horse” is a woman

      I’m sorry for accidentally misgendering a grown adult who’s still naked with a young girl riding on top. I guess that triggers a different fetish then.

      (definitely important) The scene was only an unfinished scene still being worked out

      True but they still thought it was a great idea to depict this scene and then only change their minds not because they realized their mistake but because it works better with an adult doing the riding story-wise.

      I definitely think Valve should have handled this more fairly.

      The reviewer asked for a playable copy after being unsure from screenshots and text alone. I think that’s pretty fair.

  • drdiddlybadger@pawb.social
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    18 hours ago

    I hate to say it but I perfectly understand why Valve wouldn’t want to carry this particular title. Sucks for the makers honestly but what they’re trying to convey may be best served someplace else anyway.

  • Chloé 🥕@lemmy.blahaj.zone
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    17 hours ago

    i think we’re missing the forest for the trees here by arguing wether valve should’ve allowed the game or not.

    the fact that valve is in such a dominant position that them refusing to sell a game can mean not only the game’s failure, but the shutdown of the studio making it, is a big problem. and it’s not just this game, after the payment processor affair, VILE: Exhumed (a game about sexual assault, among other things) was banned from steam (for being about sexual assault), before it could even release

    game devs shouldn’t have to rely on just one vendor’s approval to sell their stuff, it’s an unhealthy ecosystem.

    • Annoyed_🦀 @lemmy.zip
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      7 hours ago

      But then the issue is not because Valve is vicious company that kill competitor, it’s because the competitor keep shooting themselves. It’s like Luigi keep wining by doing nothing. What do you expect Valve to do?

    • CileTheSane@lemmy.ca
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      14 hours ago

      the fact that valve is in such a dominant position that them refusing to sell a game can mean not only the game’s failure, but the shutdown of the studio making it,

      There are games exclusive to Epic that do just fine. There are games on itch and GoG that are doing just fine.

      If Steam not hosting your game causes your studio to shut down, it’s not because Steam is being some unreasonable gatekeeper. It’s because you’re making something that there isn’t any market for, or so little of a market that your only hope is to get it visible to as many people as possible so the tiny fraction of them that are interested can keep you afloat.

      • mindbleach@sh.itjust.works
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        12 hours ago

        There are games exclusive to Epic that do just fine.

        Alan Wake 2 took an entire year to become profitable.

        It’s because the one store everyone uses didn’t carry it.

        • CileTheSane@lemmy.ca
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          11 hours ago

          Satisfactory made $11 million in the first year when it was exclusive to Epic (and not available on “the one store everybody uses”).

          • mindbleach@sh.itjust.works
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            9 hours ago

            Exceptions mean there’s no rule, yeah? Minecraft, therefore, 90% marketshare cannot matter.

            • CileTheSane@lemmy.ca
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              9 hours ago

              Exceptions mean there’s no rule, yeah?

              1. when you’re arguing that it’s impossible for a game to make a profit without Steam, yes

              2. my post was in reply to you listing a single game that wasn’t profitable for a year and blaming that on it not being on Steam. If my example is not a valid argument then you shouldn’t have argued that way in the first place.

              • mindbleach@sh.itjust.works
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                8 hours ago

                impossible

                Strawman. It is demonstrably much harder for games to profit, when they’re not on Steam. Exceptions are rare viral hits. Alan Wake 2 was a popular and acclaimed game, and it did terribly on PC specifically, because it wasn’t on the one storefront that handles an overwhelming majority of PC sales. The difference between PC games not on Steam and iOS games not on the App Store is slim.

                So yes, there are games exclusive to Epic that do just fine, but not many. Odds say, fucked. Being unavailable on Steam means most PC gamers will not consider buying it, and may never even be aware of it. We have a word for that.

                • CileTheSane@lemmy.ca
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                  7 hours ago

                  Alan Wake 2 was a popular and acclaimed game, and it did terribly on PC specifically

                  Exceptions mean there’s no rule, yeah?

    • testfactor@lemmy.world
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      17 hours ago

      But this game is getting distribution through GoG and about a half dozen other platforms listed in the article.

      Do most people game through steam? Yes. But centralization of the marketplace isn’t necessarily a bad thing. There’s a reason why people complain when they have to use other game stores an launchers. It’s the “I have 50 different streaming services” problem.

      If Steam starts abusing that market position, then yes, we should care about that and they should suffer backlash. Which makes the question of “did they do the right thing here,” very much relevant.

      • Chloé 🥕@lemmy.blahaj.zone
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        16 hours ago

        there is another way, games shouldn’t be tied to the store you bought them in

        like, for physical objects, you can buy a thing from one store and another thing from another store, and they’ll be in your house no problem, you won’t even have to think about which store you bought which thing from (unless you need to return it or for customer service). it’s fundamentally decentralized. why shouldn’t digital distribution work that way too? it’s entirely possible, but obviously vendors benefit from locking you to their platform (that goes for steam, but also to epic games and, to a lesser extent GOG as well)

        there should be no company with power to abuse in the first place. steam refused to sell your game? alright, you can sell it in other places and it’ll be fine. but that’s not how it works right now, most people buy on steam, and ONLY on steam, because it has a dominant position. so, if you can’t sell on steam, you’re done for!

        and we can analyse each ban on a case-by-case basis (there’s many steam game bans I am glad happened), but there’s also cases like VILE: Exhumed, where steam caved to pressure from payment processors (which are also very centralized, that’s another honestly bigger problem) to ban a game with progressive politics simply because it talked about stuff that makes reactionary prudes uncomfortable.

        we can’t just rely on Good Guy Valve to stay good forever

        • testfactor@lemmy.world
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          13 hours ago

          But they aren’t tied to a store? When you download a game from Steam, it’s just an executable on your box. You could put it on a hard drive and move it wherever you wanted. You don’t have to launch games you bought with Steam through Steam. They aren’t streamed. They are saved locally to your computer.

          You can only download it from that store, sure, but that’s not apples to apples. If I buy a game from GameStop, they won’t give me another copy for free, just cause I threw away the copy they gave me. Once you download the game, that’s what they sold you, and it’s notionally your responsibility to keep track of it. Them allowing you to keep downloading new copies forever isn’t strictly necessary, and costs them money every time you do it.

          And if you can run the games you downloaded without Steam, all you’re saying is “there should be other places to buy your games.” But there are. Those exist. Less people use them, sure, but what do you propose? Kill Steam because too many people use it to buy their games? Legislate that people are required to shop at other stores?

          • Chloé 🥕@lemmy.blahaj.zone
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            13 hours ago

            well, many games are tied to the steam client (through the steam runtimes, steam DRM, steam input, needing a steam account for online play…). for most games, no, you can’t just take the executable and do whatever you want with it. you’ll need the steam client, and this creates a lock-in effect. because you need steam open to play all your steam games, you won’t look elsewhere for games, and you won’t see games not on steam, unless they’re big enough.

            imo, the solution to this is to break the lock-in, have interoperability between clients. there’s no good reason why cross-play between steam and GOG, for example, is an exception and not the norm. there’s no good reason why the steam client is required for so many games, there should be offline installers. there’s no good reason why steam input only works with the steam client. part of the reason why proton is so amazing is that it’s open-source, other steam technologies should be the same!

            • testfactor@lemmy.world
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              11 hours ago

              Sure, many games are tied to various Steam services, but that’s by the choice of the games developer. Steam offers various built in services that game devs can choose to use if they want. It’s not like it’s some kind of requirement.

              You might as well complain that game devs use Windows binaries, locking their games to only run on Windows. Sure, I prefer it when they target other platforms, but that’s 1000% not Microsoft’s fault that the dev chose to dev for their platform. I’m not mad at Microsoft for so many games being Windows only. I’m mad at the devs.

              And games that build themselves around Steam services are of course going to be tied to Steam. That’s a choice the devs made. If they wanted their game to run without needing the Steam client, they trivially could have built it that way. They just would have had to either reimplement all those Steam features themselves, or done without.

              And if people want those Steam features, every store client who wants to run those games would have to implement those features in an interoperable way. It’s easy to say “have interoperability between clients,” but that’s glossing over the potentially thousands of dev hours required to implement all of the features needed. And that’s assuming they could all agree on a spec.

              And to your final point about being open source. First, it gives very “any musician who gets paid is a sellout” energy. But more than that, it doesn’t actually solve the problem you have. Even if Steam open sourced their tooling, that doesn’t mean other players in the space could integrate it. Steam has grown organically for the past 30yrs, and trying to extricate the deep inner bits and then graft them on to your own solution isn’t as easy as it sounds.

    • mindbleach@sh.itjust.works
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      12 hours ago

      Yeah, it’s a monopoly. That’s not a value judgement. It’s not calling them evil or criminal or anything. It is a necessary recognition of their market position. I.e. - they have competitors, but those competitors do not matter.

        • mindbleach@sh.itjust.works
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          8 hours ago

          Absolute monopolies are fiction.

          Standard Oil only ever controlled 85% of America’s oil.

          Monopoly is when your competition does not matter - not when it does not exist. There will always be someone competing with you. But if I open Mindbleach’s Video Emporium and move six units per quarter, the impact on Steam is approximately dick.

          So is Epic’s.

          • CileTheSane@lemmy.ca
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            7 hours ago

            Monopoly:

            1: exclusive ownership through legal privilege, command of supply, or concerted action

            2: exclusive possession or control

            3: a commodity controlled by one party

            4: : one that has a monopoly

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              7 hours ago

              https://www.ftc.gov/advice-guidance/competition-guidance/guide-antitrust-laws/single-firm-conduct/monopolization-defined

              Courts do not require a literal monopoly before applying rules for single firm conduct; that term is used as shorthand for a firm with significant and durable market power — that is, the long term ability to raise price or exclude competitors. That is how that term is used here: a “monopolist” is a firm with significant and durable market power.

              Absolute monopolies do not exist. If there’s one asshole selling PC games out of a car boot, Steam does not have a literal absolute monopoly. And yet: not even Epic Games, a bajillion dollar company, has any meaningful impact on Steam’s superdupermajority control of the PC gaming market. Steam competitors existing does not mean they matter.

    • curiousaur@reddthat.com
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      17 hours ago

      I honestly don’t know what the answer is though, since I refuse to buy a game anywhere else. If it’s not on steam I’m not buying it.

      • wizardbeard@lemmy.dbzer0.com
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        16 hours ago

        That’s shortsighted as hell. I cma understand not wanting to have multiple clients installed but there’s GoG at the very least.

        Gog gives drm free installers, no laucher needed. Install it somewhere, go into steam, add non-steam game. Boom. Done.

    • woelkchen@lemmy.worldOP
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      20 hours ago

      Feels like some key piece of information is omitted here tbh

      You mean the key information im the middle of the article that I quoted in a comment 15 minutes before yours?

      • Feyd@programming.dev
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        19 hours ago

        No, that sounds like moral panic bullshit. If the naked man is not in a sexual at all context because it’s straight up treating them as horses the whole game to be surrealist or whatever, and the kid was fully clothed, then I honestly don’t see what the big deal is. Perhaps it was worse than described, or maybe… There is something we don’t know