

AMD announced they were released earlier than planned.
I understand but that’s still not a leak.
AMD announced they were released earlier than planned.
I understand but that’s still not a leak.
I don’t think “we released source code with fill MIT license headers” constitutes a leak.
It’s different SKUs on Switch 1 and 2 and the Switch2 version costs 10 Euro more.
I think this is a bit more involved than extended file format support.
Also not entirely sure what I would use it for since I’ve mostly seen it with rips of Blu-ray movies and shows, never smaller files. I thought its main advantage was holding multiple video, audio, and data streams.
WebM shows that Matroska is excellent for streaming. It’s the same container, WebM just mandates a set of codecs (just as MP4 as an offshoot of MOV can theoretically hold non-MPEG codecs but nobody supports this in the real world). With formal Matroska support, something like combining a HEVC video track with an Opus audio would be possible.
WebM is just Mastroska with most features disabled that are not relevant to streaming and a mandated set of codecs, so basic Mastroska support would have been possible years ago, simply by accepting the Matroska MIME types.
And also most scripts need to be executed in a posix-compliant shell.
That’s why there is that shebang thingie in first line. Distributions like Debian use an entire different shell from bash for scripts: https://manpages.debian.org/buster/dash/dash.1.en.html
I HIGHLY recommend using bash and zsh as posix-compliant shells at the beginning
Why? All the usual shell scripts don’t use Fish as interpreter.
reinstalling Fish right now
Alright:
> /usr/bin/fish --version
fish, version 4.0.1
For whatever reason openSUSE doesn’t ship 4.0.2 despite the fact that it’s in its development repo since months. Oh well, could be worse.
Fixed in fish 4.0 :)
*reinstalling Fish right now*
I really like Fish but for simple stuff like youtube-dl you always have to put quotation marks around the YouTube video’s address because Fish thinks the question mark is an operator. So annoying.
It comprises a subset of the Matroska multimedia container format.
I wrote from the beginning that WebM includes a specification of a subset of Matroska it uses but that the WebM specifications also include which audio and video formats it uses. https://www.webmproject.org/about/ 100% confirms what I wrote.
You should just accept it and move on. I’m certainly moving on because discussing with someone over WebM who doesn’t even accept the contents of https://www.webmproject.org/about/ is pointless.
So its a container
No, Matroska is a container.
If you reference webmproject.org, at least reference the correct page: https://www.webmproject.org/about/
WebM defines the file container structure, video and audio formats. WebM files consist of video streams compressed with the VP8 or VP9 video codecs and audio streams compressed with the Vorbis or Opus audio codecs.
The WebM file structure is based on the Matroska container.
WebM and MKV are container formats.
No, WebM is a specification that defines a subset of the Matroska container, VP9 or AV1 video codec, and Vorbis or Opus audio codecs.
WebM is just MKV with a different file extension and a mandated set of codecs and officially only supporting a subset of Matroska features. I have used MKVToolNix in the past and renamed the extension and it worked in browsers.
Hiding the loads would require them to redesign the game.
And that’s why I pointed to Doom 2016 where the porting team placed a wall here and there to reduce the the amount of stuff that needs to be loaded and rendered. There are ways if Ubisoft was willing to but they rather keep the money than to spend it on retail storage.
Unfortunately, it hasn’t updated in nearly 3 years, which doesn’t bode well for future Android release compatibility.
Commits to the Github repository keep going but the developer doesn’t seem to realize the importance of more regular but smaller in scope releases which attracts users and more users mean more contributors.
Just don’t buy shitty games.