GPU consumption is more reliable to know how old a game is than its graphics.
When Minecraft was released, I thought it was an accident. That no other game could be popular and run with with an inappropriate language such as Java.
No, I was referencing to Javascript or game release too soon that turn computers into toasters. Last I played was RVchere yet; less polygons than Half Life Source, constantly crash because we got not enough ressources.
GPU consumption is more reliable to know how old a game is than its graphics.
When Minecraft was released, I thought it was an accident. That no other game could be popular and run with with an inappropriate language such as Java.
I was so wrong.
I mean, there aren’t a lot of Java games, and C# (especially with newer runtimes) isn’t that bad if that’s what you’re referencing.
The old Civ games were a lot of Python, which is perhaps the most atrocious of all, performance wise. But they worked okay.
No, I was referencing to Javascript or game release too soon that turn computers into toasters. Last I played was RVchere yet; less polygons than Half Life Source, constantly crash because we got not enough ressources.