Back in The Sims 2, I found out if a community/public lot had at least 1 coffee machine, you could keep your sim there forever to grind for stats and relationships without getting older. Hygiene too low? Just wash hands.
I made a women and added some cats. The cats broke all the furniture and were so costly that the woman had a mental break down.
meirl
I am currently at war with my cat Barca cause he keeps knocking shit over while I’m asleep immediately waking me up. So accurate.
I want a whole green text screenshot series about bingo the murder clown
I really enjoyed the Sims 2 on the Xbox because it was co-op and I was eager to see how they handled co-op in future games.
Then I found out that they just never did co-op again and I was incredibly disappointed.
Such a missed opportunity for great co-op Sims games. I LOVED the co-op Sims 2.
There are co-op mods for Sims 4, but you and your friend have to go in and manually disable any packs that the other doesn’t have, and it gets a little buggy every once in a while.
Still grateful it exists!
My favorite thing to do in the Sims is to use a bomb mod to bomb pre made neighborhoods, and institute a post apocalyptic “Handmaid’s Tale” setting where most of the women are put into re-education camps.
Even Rimworld players are side eyeing this person…
As a rimworld player I fear sims players. Rimworld has a certain degree of violence inherent to it, it’s part of the game. The Sims though? Particularly unmodified Sims? It inspires creativity. Horrifying, horrifing, creativity.
Part of rimworld is about the horrible shit you are forced to do. The sims players do all of this BY CHOICE
Forced is a bit of a cop out. Nobody is forced to take a masochist pawn, cut off their arms and legs, and rig them up with a joywire and psychic harmonizer. And nobody ever made hundreds of human skin hats out of necessity.
Though I have on one occasion initiated a nuclear meltdown due to a particularly nasty infestation that caused a full evacuation. The full cataphract armored kill team I sent to reclaim the base got trashed but one managed to limp to the reactor and shut off the cooling.
Oh and the one time I stored an antigrain warhead next to something electrical and a zzt blew the whole base to hell but they wasn’t on purpose.
Can confirm. I play Rimworld. (Though, tbh, my worst habit is accumulating way too many animals. Like, pages worth of named or trained dogs and wolves, plus quail.)
There’s parents who don’t care about which games their kids play.
There’s parents who only allow games appropriate for children, perhaps like Sims.Then there’s kids who play GTA like driving simulator.
And then there’s this one kid.Take about 10% off the top there, Trump
You ok, fam?
I actually giggled out loud reading this one.
I’m so far removed from the sims, I only have the first one. So if you bomb everything does it get rebuilt over time? Is the game worth getting into a recent version? I’ve stayed away because it sounded like they started charging for a bunch of crap after buying the game but I could also use a time sink kind of game.
The sims don’t really build anything on their own. I play the Sims 2, because it’s got decades of mods available at this point. The newer games don’t really seem worth it - the Sims 4 is very much focused on parcelling our everything as DLC.
Basically, I have a bunch of STALKER and Fallout 3 assets ported into the game and use them to decorate my little post apocalyptic setting. I try to destroy/rebuild in a way that looks sorta organic - having them squat in abandoned bowling alleys and the like.
Imho the Sims 2 is worth getting into. We’ve reached the point in the nostalgia cycle where the ridiculous early 00’s clothing is endearing. It’s a really open ended story telling tool, and with modding you can do things like historical simulations or weird sim cults or prisons… but even just playing the vanilla game has a lot of charm of its own.
The Sims 2 is 100% the best of the series, yeah. At this point you can basically mod the game to look however you want, and mod it to play as you want, there’s insane amounts of mods and content available. There’s custom options for the UI, you can even get a fixed version for the launcher. I’ve been playing it for around 20 years now, and last I played “like you’re supposed to” was like 18 years ago lmao.
So if you bomb everything does it get rebuilt over time?
No. The closest any of the games have to buildings evolving/changing on their own is Sims 4’s Eco Lifestyle world where the neighbourhoods change depending on the neighbourhood’s eco footprint.
Is the game worth getting into a recent version?
💰 No
🏴☠️ AbsolutelyI’ve stayed away because it sounded like they started charging for a bunch of crap after buying the game
That’s always been the model, though. The Sims 1 had several expansions. The Sims 2 added stuff packs. The Sims 3 had the store with digital currency. The Sims 4 removed the store and added kits.
When Sims 4 launched it was very meagre in terms of content, they’d started development in the middle of the “social networks are cool” era and pivoted when SimCity 5 failed. They tossed together an underwhelming mess, but over the years they’ve fleshed out the base game. There’s a lot of expansions now, to the point that they’re starting to cover similar themes they’ve already covered.
Given EA’s proclivities I wouldn’t recommend buying the game. In light of their recent acquisition by Trump and the Saudi Arabian government, I would urge against buying the game. But it can be an enjoyable experience.
Thank you for taking the time to respond, I only ever played the sims 1 base game. I might have to go sailing tonight and give it a shot.
Most stick to 2 I was told, it has the most custom content out there and other reasons. I think it’s 3 that’s basically broken without a patch players made.
Reminds me of the ending of Parasite lol
I do not play the Sims, and am vaguely familiar with the concept of the game being controlling a families day to day life. What does the “extreme violence mod” do (that you can turn it off and somehow lose track of a character capable of it)
The mod adds well, extreme violence. It lets sims murder other sims in various ways (also adds non-deadly violence)
You can make it so only specific sims you’ve enabled it for can do it, and you can make said sims do the violence out of free will.
The clown was probably placed in the neighbourhood in its own house, set to high free will, and high violence. Then the player went and played with their own family of sims.
Then if the clown ever came to visit (other sims in the neighbourhood will sometimes just show up to visit you) it’d start murdering. Events like a wedding usually invites everyone in the neighbourhood, so the clown showed up and started doing violence.
So was it actually triggering the violence and it happened to not be present or does it have a higher chance/ only trigger when the player is involved? Or would it just…stay home existing and not capable of triggering until it was called to the gathering?
Thanks for the explanation!
Within a neighbourhood you usually open one house and all the others and their occupants are “paused” mid-activity. However Sims from the “paused” houses can randomly visit the one you have open without breaking the continuity of their own household.
E.g. you leave one house with the sim in the shower, go play a different house and hey presto the sim that was in the shower comes to visit. You then switch back to the other house and the sim is still in the shower.
So the murder clown would be paused in his house doing nothing yet still be making cameo visits around the neighbourhood.
and you can make said sims do the violence out of free will.
I think I just had a brain aneurism reading that :p
Frankenstein in a nutshell