Invidious: https://inv.nadeko.net/watch?v=VOORiyip4_c

YouTube: https://youtu.be/VOORiyip4_c

The video talks about a new paper in a techniqe to eliminate clipping of vectors. The only problem is, it is extremely computational expensive. I compare this to RayTracing, which will be viable in the future only if all the tools implement it. I assume the hardware chips that support RayTracing could be used for this new technology too, but that is just my personal assumption here.

I left the original title of the video, as it would be editorial otherwise.

Video description (only relevant parts):


📝Paper: drive.google.com/file/d/1OrOKJH_im1L4j1cJB18sfvNHEbZVSqjL/view Code and examples are available here: github.com/st-tech/ppf-contact-solver Guide on how to try it: drive.google.com/file/d/1n068Ai_hlfgapf2xkAutOHo3PkLpJXA4/view

Sources: youtube.com/watch?v=5GDIoshj9Rw youtube.com/watch?v=X53VuYLP0VY youtube.com/shorts/x0WjJgotCXU youtube.com/watch?v=Qu4Of18Kf2M

📝 My paper on simulations that look almost like reality is available for free here: rdcu.be/cWPfD

Or this is the orig. Nature Physics link with clickable citations: nature.com/articles/s41567-022-01788-5

  • thingsiplay@beehaw.orgOP
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    24 hours ago

    That was the case with RayTracing too. Edit: But I agree with you on the misleading and clickbait title. I did not chose the title, I’m just the messenger copied it over.