- cross-posted to:
- [email protected]
- [email protected]
- cross-posted to:
- [email protected]
- [email protected]
Here’s the tweet, https://nitter.poast.org/SteamDB/status/1788981898108182681
Here’s the tweet, https://nitter.poast.org/SteamDB/status/1788981898108182681
Ha! I remember the devs tweeting during the Helldivers 2 fiasco barely a week ago that they WOULDN’T require a PSN account for PC. What a bunch of shameless liars.
It’s not the devs’ fault, it’s Sony.
I wouldn’t be surprised if they were told one thing three days ago, and another one now.
The developers were told 6 months before release that it needed to have psn required. Granted, thats waaaaaay too late to tell a dev that, but they could have delayed the game. Instead, they made it half arse and still told sony it was good to go.
Imho, both have gone wrong here
How does that fix it?
No one ever suggested it did?
deleted by creator
If they would have put up a banner in the game or a popup every log in stating …
Then this would not have been an issue. The question is if their game would have gotten as big as it did. I’ll bet ‘no’.
Also how fucking lame is the playstation network that they still cannot handle proper game launches… ffs this should be a non issue by now. The servers that handle this should be setup to spin up and down clones when needed… But nooooo that costs extra money.
deleted by creator
Absolutely. The region not being limited is a big indicator on intent. Or it’s the dev that “forgot” and got more sales.
I’m curious how many copies are sold in regions no longer supported.
To be fair, thy said the one player game campaign doesn’t need it, but multiplayer did.
That’s still the case and that’s why steam is giving refund: people are basically buying the game with part missing.