• intensely_human@lemm.ee
    link
    fedilink
    arrow-up
    11
    ·
    1 year ago

    We also remember when most video games involved having a finite number of lives and having to start over completely if you lost them all.

    Some games are like this today, but not many. Back in the day it was the basic assumption of every video game. Based off arcade games. And it seemed so natural.

    • BudgetBandit@sh.itjust.works
      link
      fedilink
      arrow-up
      4
      ·
      edit-2
      11 months ago

      And finite lives was bad. Like super Mario world on the snes. The only penalty for running out of lives was that you start at the beginning of the level and not at the checkpoint.

      • intensely_human@lemm.ee
        link
        fedilink
        arrow-up
        4
        ·
        11 months ago

        Before they had saved game state they had “warp codes” that you’d enter to start the game at a later point than the beginning.

        • XTL@sopuli.xyz
          link
          fedilink
          arrow-up
          1
          ·
          11 months ago

          Arcade games or handheld or video games didn’t have any storage. Even on old home computers if you’d want to program in a save feature, you’d need to instruct the user to change to a fresh cassette for save. Then back to the game tape for reloading the game. And rewind and find the save on top of that to load.

          It took a long time before floppies became ubiquitous, even longer for hard disks.