DumbAceDragon@sh.itjust.works to 196@lemmy.blahaj.zoneEnglish · 1 year agorulelesssh.itjust.worksimagemessage-square23fedilinkarrow-up1510arrow-down10
arrow-up1510arrow-down1imagerulelesssh.itjust.worksDumbAceDragon@sh.itjust.works to 196@lemmy.blahaj.zoneEnglish · 1 year agomessage-square23fedilink
minus-squarethe_artic_one@programming.devlinkfedilinkEnglisharrow-up8·1 year ago It’s code, but without automated tests, comments, style rules So it’s game code. But seriously, Unreal blueprints actually support all of those.
minus-squarecassie 🐺@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up1·1 year agoBinary assets though… and performance… and debugging when things start to misbehave in native code called from blueprint… 😵💫
minus-squareMercuryGenisus@lemmy.worldlinkfedilinkarrow-up1·1 year agoThat’s what I said when I joined a place that wrote almost everything in blueprints. Somehow all the other devs didn’t think it was possible.
So it’s game code.
But seriously, Unreal blueprints actually support all of those.
Binary assets though… and performance… and debugging when things start to misbehave in native code called from blueprint… 😵💫
That’s what I said when I joined a place that wrote almost everything in blueprints. Somehow all the other devs didn’t think it was possible.