A slow game (or is someone has a better name please do tell!) is a multiplayer game where you get some action points every day (or twice a day), that you spend on walking around and usually fighting monsters a la CRPG.

Played in a browser those games took like 5 minutes a day to play and were quite popular in the early 2000. Obviously people spent more time setting up groups going hunting or fulfilling some quest, often for weeks and weeks…

Have you played one of would you try one out?

  • Endymion_Mallorn@kbin.melroy.org
    link
    fedilink
    arrow-up
    7
    ·
    2 days ago

    That’s what started the modern era of microtransactions - limited energy systems that don’t replenish quickly, and games without always-accessible gameplay.

    • Valmond@lemmy.worldOP
      link
      fedilink
      arrow-up
      1
      ·
      2 days ago

      Except that’s a dark pattern, taking away the “fun” and letting you have it if you pay. Those games were slow, no way around it. Quite the opposite IMO.

      You’d also spend too much time on forums, planning the next excursion and so on.