But for me the most obvious tell is the edge of the desk. SD focuses too much on local details, so the foreground edge is not in-line with the background edge.
Anything with straight lines and precise angles is the nemesis of these particular algorithms.
The more you look at it the worse it gets.
But for me the most obvious tell is the edge of the desk. SD focuses too much on local details, so the foreground edge is not in-line with the background edge.
Anything with straight lines and precise angles is the nemesis of these particular algorithms.