• thingsiplay@kbin.social
    link
    fedilink
    arrow-up
    26
    ·
    1 year ago

    Company was ‘spending way more than we earn,’ CEO said in memo

    It needs a genius to see that. All those contracts for timed exclusivity, all those games given for free. Most people just play free to play games on the platform and get the games for free. I thought the idea was to eat the cost and spend more money than to earn, so they can build a loyal customer base. If that wasn’t the entire goal, what was it then? Why punish the staff (holy cow its 870 employees!) by cutting them off the company now? The store and launcher of Epic games already struggle to get better.

    Unfortunately I can’t read the article on Bloomberg, as it requires an account.

    • Thrashy@beehaw.org
      link
      fedilink
      English
      arrow-up
      21
      ·
      edit-2
      1 year ago

      All these companies that are suddenly having layoffs and/or enshittifying everything at once all shared the same basic business model (pardon the Bronze Age meme format from Slashdot…):

      • Give goods or services away for free
      • Attract customers on the basis of getting goods or services for free
      • ???
      • Profit!

      Years of basically free debt service and stupid VC money let them kick the can down the road for a long time in terms of figuring out what Step 3 was gonna be, up to the point that many such services didn’t even bother, replacing both Steps 3 and 4 with “Sell to whichever FAANG is sucker enough to think they can leverage our userbase for their own product.” High interest rates have suddenly put a stop to the money party, though, and now they’re all scrambling to find ways of aggressively monetizing their services.

    • LoamImprovement@beehaw.org
      link
      fedilink
      arrow-up
      6
      ·
      edit-2
      1 year ago

      I’m guessing it was the goal but it didn’t work as well as they’d hoped. I’ve got a couple of the freebies but I’ve stuck mostly with Valve because most of my games are already on Steam and they haven’t seriously fucked up yet.

      • ampersandrew@kbin.social
        link
        fedilink
        arrow-up
        5
        ·
        1 year ago

        They made enticing incentives for developers and publishers, but what incentive would I have as a customer to buy a game from EGS rather than Steam or GOG or even Humble?

        • LoamImprovement@beehaw.org
          link
          fedilink
          arrow-up
          4
          ·
          1 year ago

          I’m guessing here because I don’t sit on Epic’s board of directors, but I would imagine their angle for consumers was mostly to grab new markets with the appeal of free games, which would also establish a library that would be a pain point if they ever wanted to move away, coupled with some of those one-year exclusives that would peel people away from Valve if they wanted to play them day-of.

          • ampersandrew@kbin.social
            link
            fedilink
            arrow-up
            4
            ·
            1 year ago

            But there are so many features built in to Steam that if even one or two of them are important to you, there’s less of a reason to ever default to someone else doing the same thing but less so. Like with GOG, they don’t match Steam feature for feature, but DRM-free and easy preservation of previous versions of games are good selling points that matter to people.

            • YuzuDrink@beehaw.org
              link
              fedilink
              English
              arrow-up
              2
              ·
              1 year ago

              Epic would need to have a “import your games and achievements and saves from Steam” feature AND THEN ALSO have a much better performing app than they currently do, for me to convert. But years later and EGS is still a pretty awful user experience compared to Steam. There’s just no way.

              • luciferofastora@lemmy.zip
                link
                fedilink
                arrow-up
                3
                ·
                1 year ago

                For me, it’d also need a Linux compatibility layer on par with (or exceeding that of) Steam. On paper, I’m not a fan of Valve’s exclusive hold on that market, but in practice nothing has come close for me so far (that I know of, at least).

                I tried Lutris and Wine, but I had difficulties getting stuff to run, and the fixes required patience and some level of technical understanding (of Wine, specifically, not just Linux in general). They just don’t have the same (comparatively simple) convenience of “check ProtonDB before you buy it, download game, run it, and usually it’ll work fine”.

                The more advanced fixes usually involve nothing more than a few well-documented steps like copy/pasting a launch command, selecting something in a dropdown or downloading and extracting a file into some directory. It’s not a universal “It Just Works”, but I feel like it’s been getting better and better, and that’s just a headstart any competitor would have to work really hard to catch up with.