• supersquirrel@sopuli.xyz
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    2 days ago

    Best answer: Blender by far, Blender is ON FIRE right now, so many exciting things are happening.

    The answer my heart gives: Beyond All Reason (my heart really loves watching robots and tanks blow each other up in scifi battles).

    • highduc@lemmy.ml
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      11 hours ago

      I just recently found out of Beyond all Reason and it looks so promising. I saw some guy on youtube commenting a few games.

      I hope it catches on, not many big RTS games nowadays, and this one is open source too.

      • supersquirrel@sopuli.xyz
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        6 hours ago

        BAR and the spring/recoil engine have been in development for 20 years, it is a really impressive community and I have zero doubt BAR will grow massively in popularity, it doesn’t just look cool in action, the moment to moment gameplay has been tweaked and refined for years and years while sticking with a coherent design vision. Not many other games can say that in the RTS genre or otherwise and you can feel the difference immediately after you get a handle on the combat tactics.

    • NeatNit@discuss.tchncs.de
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      2 days ago

      Blender is a contender for the best go-to example in the history of open-source software. It’s easy for any layperson to understand what it is (unlike, say, Linux), and it’s genuinely better than the for-profit competition in a lot of aspects. There’s nothing else like it.

      It’s been growing for decades, and its community is the best.

      I’m really not in that space so I only get to watch from the sidelines, but I’ve always been in awe of Blender.

      • Valmond@lemmy.world
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        2 days ago

        Fuuuck, gotta try to learn it again. I grew up on 3dsMax which was like the king of 3D in video game dev, and blender is/was just so different. Must be some simple tutos out there now how to make millimeter precise stuff & boolean operations on volumes for my 3D printing…

        The good thing with open source is they can’t just screw you over with new workflows or other (looking at you Unity, degrading float point resolution after 2.6).

        • NeatNit@discuss.tchncs.de
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          2 days ago

          Must be some simple tutos out there now how to make millimeter precise stuff & boolean operations on volumes for my 3D printing…

          Sounds like you need CAD software instead of 3D modeling software. Very different!

          FreeCAD exists and is FOSS but IMO is not very user-friendly. Then again I never seriously tried using it or watching tutorials or anything, so this might be unfair. Give it a shot I suppose!

          The few times I needed to design something in CAD, I had success with Fusion 360. It’s easy to use and gets the job done, but it’s kinda gross with its confusing (mandatory?) cloud integration.

          You can ask in 3D printing circles what CAD software people use and recommend, they’ll certainly know better than me! If you’re up for giving FreeCAD a shot, I’ll be happy to hear your experience with it. I’d really like to know if it’s better than I give it credit for.

          Edit: seems like a lot has changed since I last checked out FreeCAD. Version 1.0 was released and I’m sure it’s better since I tried it. So forget what I said, it’s probably good!

          • Valmond@lemmy.world
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            2 days ago

            Thanks, but I have already tried out freecad and also that fusion 360 IIRC it was very nice on paper, making planes everywhere :-), but as you say very different from what I know! I just need to use basic shapes, say extract a spline, and combine/cut with boolean operators, and then fine tune the mesh and its vertices itself, well it is how I have always done it, not engineer worthy but it works for me…

    • neidu3@sh.itjust.worksM
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      2 days ago

      I used 3dsmax a lot around 25ish years ago, and even though I pirated it, I remember it costing a fortune.

      After getting back into 3D printing I needed something with which to do modelling, and as I’m exclusively on Linux I decided to dive into Blender.

      My conclusion is that blender today is better than 3dsmax way back. I just need to translate allof my learned 3dsmax terms and techniques into blender.