Depends if the achievements are good. A boring and bad achievment is something that is simply tedious, and isn’t hard. Like jumping in a specific spot 200 times. That’s stupid as hell.
I think a good achievement is “beat level without X ability”. Something that forces you to adapt and change your playstyle.
I also don’t think games should have hundreds or THOUSANDS of achievements, cause accomplishisng any of them feels like pissing in the wind.
Id much rather have 50 super difficult achievements, so each one feels impactful and rewarding.
Oh, The Stanley Parable satirizes these kinds of useless achievements. There’s an achievement for clicking on a door 10 times and it turns into a whole journey in-game, as a meta joke of course.
Depends if the achievements are good. A boring and bad achievment is something that is simply tedious, and isn’t hard. Like jumping in a specific spot 200 times. That’s stupid as hell.
I think a good achievement is “beat level without X ability”. Something that forces you to adapt and change your playstyle.
I also don’t think games should have hundreds or THOUSANDS of achievements, cause accomplishisng any of them feels like pissing in the wind.
Id much rather have 50 super difficult achievements, so each one feels impactful and rewarding.
Oh, The Stanley Parable satirizes these kinds of useless achievements. There’s an achievement for clicking on a door 10 times and it turns into a whole journey in-game, as a meta joke of course.