• themeatbridge@lemmy.world
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    12 hours ago

    I played Twilight Princess on Wii and GameCube, and it was pretty fucking cool to feel like I was swinging the master sword. I probably would have just switched hands if they hadn’t. It would have been an adjustment, but I would have gotten there.

    But I can understand not wanting to create a barrier to entry.

      • Revan343@lemmy.ca
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        7 hours ago

        They can get fucked all the way to the settings menu where the option to mirror it back to lefty-mode is hiding

    • Signtist@bookwyr.me
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      9 hours ago

      I’m left-handed and played through twilight princess on the wii multiple times before I found out that link was changed to be right handed. It really doesn’t effect the gameplay at all to swing the sword with a different hand than the one on-screen - I didn’t even notice it was different.

      • petrol_sniff_king@lemmy.blahaj.zone
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        8 hours ago

        Does this mean you moved link with the movement stick in your right hand? Honestly, that’s the crazier part to me.

        Aside of some 8BitDo thing I’ve never heard of, I think the Wii’s controller might be the only one you can do this with.

      • Damage@feddit.it
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        9 hours ago

        Or just letting everyone use their left hand, it’s not like waving around a wiimote requires super fine motor skills

        • themeatbridge@lemmy.world
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          8 hours ago

          Iirc there was a lot of fpv aiming for arrows, slingshot, and claw grabbing. I would have been frustrated trying to aim with my left hand, but then I suppose I could have switched for those sequences if needed.

          Even better, maybe they find a way to allow the player to choose which universe they wanted to play in, left or right.

        • Zink@programming.dev
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          8 hours ago

          That part wouldn’t be an issue, but swapping which hands have your action buttons vs control stick would be a mess for a while, lol.