In years prior there were a lot of games and a shifting understanding of what hardware they can require. While gfx needs changed rapidly, hard drive space requirements went up steadily, predictably. As most of us have long abandoned physical media sales and use digital downloads instead, this number has stopped to be defined by the medium’s capacity.

Before and now we had outliers like MMORPGs and movie-like games requiring more estate, while other games like Deep Rock Galactic needing just 4GBs, but there always was some number of gigabytes you as a consumer thought a new game would take.

Where’s that sweet spot now for you?

For me, it’s 60GB, or a 40-80GB range. Something less or more than that causes questions and assumptions. I have a lot of space, but I’d probably decline if some game would exceed 2x of my norm or 120GB of storage.

  • Deconceptualist@leminal.space
    link
    fedilink
    arrow-up
    5
    ·
    4 days ago

    As big as can fit ( ͡° ͜ʖ ͡°)

    For real though, Read Dead Redemption 2 is like 120 GB but totally worth it, and Silksong is what, 1.2 GB and also totally great?

    It doesn’t matter, unless it’s that one game that pushes me over the edge into needing a new motherboard because my current one can’t handle yet another hard disk. Then I get annoyed and save a little money to upgrade, then I have fun again.