DICE is yet to give clarity on map sizes, comment section is the usual dumpster fire.

  • CapedStanker@beehaw.org
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    3 hours ago

    Hey at least they are getting a heads up, valve nerfed bunny hopping with the cs 1.6 patch out of the fucking blue, and it really decimated the tfc communities skills, as many of the best left the game.

    • Deyis@beehaw.orgOP
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      2 days ago

      They could have taken out “sweaty” and kept the same meaning but that probably wouldn’t have driven the same engagement.

          • ranandtoldthat@beehaw.org
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            17 hours ago

            Maybe? I’m not that deep in “gamer” culture, so I always just thought of it as descriptive of a particular intensity of play that leads to sweaty palms. We all experience that from time to time, some prefer it, others don’t.

  • Jayjader@jlai.lu
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    2 days ago

    Having never played a battlefield game, having last played COD when MW2 released: good! Not every game in the same genre needs to play the same way, and I suspect it’s healthier this way for the “soldier shooter” genre to propose different kinds of experiences.

  • Flamekebab@piefed.social
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    2 days ago

    Interesting… I felt like I was the only person that doesn’t care for that kind of movement in shooters.

    • Deyis@beehaw.orgOP
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      2 days ago

      It really depends on the kind of shooter and the average caffeine intake of the people playing it. Works great in Titanfall but doesn’t make sense for Battlefield.

      • Flamekebab@piefed.social
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        2 days ago

        It feels like an additional layer of mechanics that I didn’t sign up for. I used it as necessary when playing Titanfall 2 but didn’t care for it there either!

  • lime!@feddit.nu
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    2 days ago

    a “traditional battlefield experience” for me will always be the guadalcanal map. are we getting that back?

  • Matt@lemmy.ml
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    2 days ago

    Just give them Counter-Strike running speeds with slow walk and with crouch.