I’ve been wodnering how regulations about not killing games deals with compaines running multi-player servers?
For single player games or games with single player modes it seems easier to implement.
I’ve been wodnering how regulations about not killing games deals with compaines running multi-player servers?
For single player games or games with single player modes it seems easier to implement.
Multiple approaches have been suggested - from local multiplayer (which can potentially be extended to the internet) over releasing server binaries or source code, to providing documentation that allows to recreate a server.