It’s been a long time since I faced such moments perhaps due to games taking longer to make and becoming a more mature medium. Also games as a whole are more consistent at just being good instead of being built around moments. But here’s my list
- Raphael’s Boss music in Baldurs Gate 3
- GoW 2018, Kratos uncovering the floorboards and recovering those things
- Dropping the monkey paw at the end of Obra Dinn
- The plane moment in Indiana Jones
Honourable mentions
- The open world reveal in ff7 rebirth didn’t hit as hard as we knew it would come, but still brought a smile to my face. The other big twist at the end of the game was more confusing than epic
- Unchartered 4 surprisingly still fits in the list from 2016. The boat chase and truck trying to kill you was awesome
Disclaimer : I really haven’t been able to play nearly as many games as I should have.
Doki doki literature club.
Inscryption
Thronglets (mobile).
For all pretty much the same reason. I get tingly when games interact with you as the player rather than you the avatar. It has to be done right though. Games are always looking at the camera and addressing the player, but they’re only giving instructions or flavour. These three are the best I can remember at making you feel part of the story simply by being the player.
+1 for Inscryption. I started playing it blind because I saw it was a card battler. The twist left my jaw on the floor.
Yeah I feel you there. Just turned up on gamepass and I thought it might be as good as slay the spire. Which it isn’t. When I finally completed the game only to find out it was only act one and it started doing it’s thing it blew me away.