Chloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 1 年前The world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netexternal-linkmessage-square70fedilinkarrow-up1120arrow-down10
arrow-up1120arrow-down1external-linkThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netChloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 1 年前message-square70fedilink
minus-squarebrsrklf@jlai.lulinkfedilinkarrow-up4·1 年前Depends. If they’re already in a position of power, they basically win if nobody rises against them. What often happens is they did try to stop the hero through the game, and failed.
Depends. If they’re already in a position of power, they basically win if nobody rises against them.
What often happens is they did try to stop the hero through the game, and failed.