

Tears of the Kingdom and Minecraft would be important to save for their infinite playability due to their physics and craft engines. Final Fantasy 6 for story. Stellaris so people could have a competitive, chess-like monster to wrap their mind around. And Bonk for TurboGrafx16 so everyone could know that game design just doesn’t happen overnight.









I’m missing context on this one. I walk away from Lemmy for ONE day and…