• 3 Posts
  • 1.12K Comments
Joined 2 years ago
cake
Cake day: July 14th, 2023

help-circle

  • Not to be confused with SOLID, SolidJS, or Solidity.

    It’s a neat idea. Because of the need to operate on data close to web servers and backend services for potentially long timeframes, I think we’ll need a widely-adopted CRDT solution in order for something like Solid to really take off from a technical standpoint.

    And from a business standpoint, there’s really no upside. Sure, you delegate some cost for storage, but compute tends to be the more expensive aspect, and if you’re spending more time to interact with these external data stores, it may be more expensive in the end.





  • Gamehub Lite is pretty wild. It does take some fiddling, but it’s amazing how well (and relatively easily) you can get x86 Windows games to run on a $200 ARM Android device.

    I’m 12/13 so far on getting games to work at an acceptable level.

    Inexplicably, Vampire Survivors causes the entire device to crash. I guess they pull some pretty silly memory tricks to keep that game responsive with potentially hundreds of thousands of projectiles, so maybe it’s not so surprising.










  • Mostly agree.

    But I think their advice falls prey to the “only a Sith deals in absolutes” problem, when they start contrasting “concrete advice” vs “generic advice”. They are offering “generic advice” with this post, aren’t they?

    They hedge against that hypocrisy by offering some special carve-outs where generic advice is still “allowable”, but Idk. I think this post could’ve stuck to the 60% of the topic that was a slam-dunk instead of trying to take on the entire topic of design principles.

    After all, I think you could argue that when experienced designers appear to contradict design principles, it’s because they understand the underlying logic of the principles and are recontextualizing them for this specific problem. That argument prioritizes concreteness but also doesn’t paint design principles as unimportant.

    As Picasso or someone once said: first you must learn the rules, and then you must break them.


  • Make computers do stuff for what purpose?

    I joke to my family that I just name things for a living. When you take away all the incidental stuff like files and pointers and ports, that’s really all it is. “This sequence of events with these properties is called <this>, and when you ask our system what to do about it, it does this other sequence of events with these properties which we call <this other name>.”

    It’s kinda like those ancient stone tablets that are the first example of writing, and they’re just like “Ramses owes Jeremiah 5 chickens” or whatever. It’s just how we manage abstract concepts moving around our civilization. Yeah there’s math involved, but every endpoint is a human being in one way or another.