nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 months agoDragon Quest creator talks about an unexpected challenge the series is facing due to graphics becoming more realisticautomaton-media.comexternal-linkmessage-square18fedilinkarrow-up128arrow-down11
arrow-up127arrow-down1external-linkDragon Quest creator talks about an unexpected challenge the series is facing due to graphics becoming more realisticautomaton-media.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 months agomessage-square18fedilink
minus-squareMango@lemmy.worldlinkfedilinkEnglisharrow-up4·4 months agoYeah, it kinda fucks up their style.
minus-squareEtterra@lemmy.worldlinkfedilinkEnglisharrow-up2·4 months agoThat art style always sucked. The way they draw heads and faces is a deep dive into the uncanny valley.
minus-squareDarkThoughts@fedia.iolinkfedilinkarrow-up3arrow-down1·4 months agoThat’s their own fault though. They could’ve gone a completely different route. https://www.youtube.com/watch?v=vMojbF7lN0k
minus-squareDarkThoughts@fedia.iolinkfedilinkarrow-up4·4 months agoBecause it a) avoids the mentioned issues of the display of emotions and b) it simply looks much better and more faithful to the original graphics style.
minus-squareMango@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down3·4 months agoWho needs emotions in videogames?
Yeah, it kinda fucks up their style.
That art style always sucked. The way they draw heads and faces is a deep dive into the uncanny valley.
You take that back!
That’s their own fault though. They could’ve gone a completely different route. https://www.youtube.com/watch?v=vMojbF7lN0k
Why would they?
Because it a) avoids the mentioned issues of the display of emotions and b) it simply looks much better and more faithful to the original graphics style.
Who needs emotions in videogames?
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