alessandro@lemmy.ca to PC Gaming@lemmy.ca · 2 年前Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square9fedilinkarrow-up160arrow-down12cross-posted to: [email protected]
arrow-up158arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 2 年前message-square9fedilinkcross-posted to: [email protected]
minus-squareI Cast Fist@programming.devlinkfedilinkarrow-up2·2 年前Probably satisfying Emil Pagliarulo, who has very low standards for writing quality, given his own track record
minus-squareDebatableRaccoon@lemmy.calinkfedilinkarrow-up1·2 年前That wouldn’t surprise me at this point
Probably satisfying Emil Pagliarulo, who has very low standards for writing quality, given his own track record
That wouldn’t surprise me at this point