Define a long time. Weren’t both Dolphin and Cemu both in active development at times their respective consoles were on the market?
Define a long time. Weren’t both Dolphin and Cemu both in active development at times their respective consoles were on the market?
I shouldn’t have to repair their crappy self-inflicted stick drift though. This easy to repair argument is like saying “It’s okay, the giant shit on your kitchen floor hasn’t dried so it’s easy to mop up.”
Sadly, I don’t see any amount of effort being put into longevity. That’s far too consumer-friendly from any of the big 3
Precisely this. Consideration for the original Switch is exactly how the Series S is causing problems for games on the Series X and PS5. Yes, a cheaper entry is great for gamers who can’t afford but dragging the potential down is a recipe for hamstringing the newer hardware.
Wrong campaign. The rabids already attacked 4 years ago
Thanks for the correction. This is why we read articles before commenting on sensationalist titles.
And under the category of ‘That’s what she said’ we’ve got “Holy shit, that’s one hell of a tool!”
What exactly do they think Biden’s going to do? People already voted for the idiot who’s bringing in those new rules.
Bet they haven’t considered “Making good games”
You know books and games are different mediums, right? Or are games, films, books and music all the same thing in your mind?
Street answer: Hellz yiih
Likely a contraction from a lack of activity while sleeping. Similar to how singers need to do vocal exercises to achieve the full range of what their voice can achieve wbich, in my experience, means being able to reach higher notes than lower notes.
Longer answer: easily yes.
Any reason you feel to leave a job is a good enough reason. Just make sure you have somewhere else already lined up before you hand in your notice.
It used to be that SMS service would get so overrun with HNY messages that it’d be a game to see how long it took to get a response. For some, at least. It truly was a time of making your own fun.
I don’t have a PS5 but I’d assume many things are carry overs from the PS4. With that out of the way, purchased games are tied to the account, not the console and same for the saves; offspring B’s save is perfectly safe from offspring A, for example.
Now, on the PS4 there was a primary account. If the primary account bought a game AND DOWNLOADED IT, the other accounts could play that game and have their own save. I’m not sure if a game purchased by an additional account would be accessible to the rest but logic would follow that they could so long as the game had been downloaded by the owner.
High cost, high potential, high advertising budget, low creativity and lower likelihood of being interesting or meeting the expectations they fostered among the buying public.
Legally distinct is where things can get extremely murky already. A spiritual successor is in no way guaranteed to get the sales figures of the original IP. Sometimes fans go rabid, others not so much.
Now, in less general terms Dead Space is a horror game, a niche segment of the market that traditionally “doesn’t sell well”. In usual big game company fashion, it’s really difficult, if not impossible to get apples-to-apples numbers on sales and costs. I’m not claiming to be a DS fan, let alone expert but does spending $162M (Callisto Protocol’s reported cost) on the development of a niche game, that is a legally distinct game from a franchise that has been reported to not sell well sound like a good idea?
I couldn’t find a sales figure for DS3, a game that I remember being poorly received by fans at the time so the best I can do is use the 4 million copies from DS2, a game that was supposedly a commercial failure with a $60M budget. CP had a sales expectation of 5 million copies. At $60 per ideal sale, Krafton were apparently expecting to make $300M. Does 85% profit margin sound realistic?
Keeping in mind EA and other large publishers in the AAA and rolls eyes AAAA sphere have a history of over-estimating their sales numbers, begging the question of whether the people setting these numbers are doing so realistically or just because that much profit sounds nice?
Regarding your question of EA or IP (or market), I’d add on “Or is it due to project mismanagement?”. Are incompetence and greed making it so that fans will never see more of a franchise they love?
The legal proceedings technically were. Nintendo screamed illegal so a bunch of unfunded dev teams got sued into oblivion. Admittance can be from a perspective of guilt too.