• ThrowawayOnLemmy@lemmy.world
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    5 months ago

    To me, this seems like a big misstep for Apple. Granted I’m no fanboy, but I’ve appreciated Apple’s design and products over the last few decades. This to me just seems half baked. And that’s not something I expected from Apple’s hardware. I personally don’t think I’ll ever wear a computer on my face for more than 30 minutes at a time. Even if the weight goes down dramatically, it’s just not a convenient experience. The last thing I need with my technology is more inconvenience.

    • i_am_not_a_robot@discuss.tchncs.de
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      5 months ago

      Well less than 30 minutes at a time is good because the Vision Pro battery only lasts around two hours and you can’t swap batteries without turning it off.

      You can do a lot of things with the Vision Pro that you can’t do with other headsets, but I don’t understand why anybody would want to manage their calendar events in VR, and it seems like there are a lot more things that you would want to do with the Vision Pro that you can’t. If it were really an AR device like a modern Google Glass it would make sense, but with that form factor and a battery life of two hours it can’t really become part of you like that.

      • IchNichtenLichten@lemmy.world
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        5 months ago

        Are you aware that you can plug the battery into a power source and use the headset for as long as you want while the battery charges at the same time?

        • i_am_not_a_robot@discuss.tchncs.de
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          5 months ago

          You can, but few people will. It’s not the image Apple wants the device to have. In their promotional videos, the people are constantly wearing the headset and never plugged in.

      • NOT_RICK@lemmy.world
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        5 months ago

        I think it really comes down to what developers do with it in the next couple of years. If they don’t devise some really interesting and meaningful experiences unique to the headset hardware I think it’s a dead end product no matter how much Apple pours into it.

        • ton618@lemm.ee
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          5 months ago

          Not to argue with you, but was there ever a ‘failed’ apple product ? Genuinely curios.

          • masterspace@lemmy.ca
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            5 months ago

            The Newton famously failed, the Lisa failed, the original Homepod, Apple Maps was a pretty big flop and has only found success through anti-competitive bundling.

    • P1r4nha@feddit.de
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      5 months ago

      Apple products were never really ergonomic, so having over half a kilo dragging down your face seems to be a normal continuation of their design language. The battery on a cable however and the outside-facing screen seem like obvious bad design decisions that just contribute to the unpleasant weight distribution.

      And it tries to sell a VR device as an AR device without any real killer use case other than integrating it nicely into their other products. Alone from the tech it’s impressive. Their new R1 and M2 chips do great work and the price reflects how much effort was put into it. But that alone doesn’t sell the device.

      Even the positive reviews were mixed and pointed out grave flaws.

      In my opinion, for this to take off it actually needs to provide significant advantages for people to accept wearing a comfortable sensor suite plus computer on their head in front of their eyes. We haven’t seen any of this yet… from any product in the space.

      • pizzaboi@lemm.ee
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        5 months ago

        I think something with this, too (and that you sorta hinted at), is that it doesn’t seem to provide any additional benefit to what we already get with the iPhone, iPad, Mac ecosystem. That’s an ecosystem with a huge and established user base. Obviously this could change as developers step in to do the heavy lifting, but… Will they want to? Is it a good investment to spend thousands of hours on an app that a fraction of users of an already niche product will use? I think it’s very telling that some of the biggest developers (like Spotify and Netflix) opted out of Vision Pro.

        It’s going to take some very talented, very risk-tolerant developers to make a $3,500+ headset go anywhere. And as of now, Apple is providing very little incentive.

    • masterspace@lemmy.ca
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      5 months ago

      It feels extremely brute forced.

      I would have assumed that they had waited until they had transparent displays that were better than everyone’s, or had some unique way of combining passthrough and normal cameras that were better than others, but they really just announced basically a Quest Pro with some 3DS displays slapped to the outside. I’m pretty sure everyone at Meta’s reality Labs division sighed a pretty big sigh of relief, I suspect they were all worried that it was going to be an iPhone launch where everyone at Blackberry realized they were working on completely the wrong tech, and instead they just witnessed them launch a fancy and expensive version of what they’re already making for the mass market.