• Nevrome@lemmy.ca
      link
      fedilink
      arrow-up
      9
      ·
      2 years ago

      Exactly. They’re maybe the minority but every one who played D2 and D3 with me along the years have given up on D4 after a month. They preferred going back to D2R.

      I wonder what % of the player base has disappeared from the game since launch.

      • BruceTwarzen@kbin.social
        link
        fedilink
        arrow-up
        8
        ·
        2 years ago

        My gorlfriend pre-ordered the diablo 4 deluxe edition (don’t ask) and she maybe played 6 hours. She also played like 60 hours of diablo 3 since. I never played diablo, so idk, i just watched her play the other day and one of her 30 something blizzard friends played diablo 4

        • Nevrome@lemmy.ca
          link
          fedilink
          arrow-up
          3
          ·
          2 years ago

          Yup, approximately what I had in mind, under 15% of the original player base.

          The grinding needed in D2 and D3 didn’t feel as tiresome as it is in D4.

          It might be that I’m becoming older, “grumpier” by the years and that I don’t have the patience and time to grind correctly anymore.

          • 1984@lemmy.today
            link
            fedilink
            arrow-up
            3
            ·
            2 years ago

            Grinding must feel like fun, otherwise it’s just bad game design. If you don’t feel rewarded for it, it’s specially bad.

            I think blizzard have actually lost the ability to make fun games, because they don’t love games anymore. They are in this for the money.

    • Cheers@sh.itjust.works
      link
      fedilink
      arrow-up
      0
      ·
      2 years ago

      Death Must Die and halls of torment are early access games that cost <$10 and are more engaging than Diablo 4.

      Imagine what blizzard could do if they didn’t design for micro transactions first.

        • Cheers@sh.itjust.works
          link
          fedilink
          arrow-up
          2
          ·
          2 years ago

          User design says you should design for the user first and then pass it to marketing to make it shitty, not the other way around.

          Diablo 4 never made it out of the user design phase.