• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆@yiffit.net
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    1
    ·
    edit-2
    2 年前

    Publishing cut. Not digital store fronts. That’s likely one reason why the higher than standard cut never got pushed back on. Your choice was allowing Valve to take 30% instead of 20% but also have entire creative control over your project and not be beholden to a publisher’s demands.

    • Aurenkin@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      3
      ·
      2 年前

      Fair enough, doesn’t feel like an apples to apples comparison to me but still an interesting point of reference.

    • falsem@kbin.social
      link
      fedilink
      arrow-up
      1
      ·
      2 年前

      Physical sales could see as low as 10% of the sales making it to the developer. Made Steams 30% cut look likea bargain.