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- cross-posted to:
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It’s only available in Forspoken and Immortals of Aveum which is… Unfortunate.
They did announce other games that will add FSR 3 soon though, including Cyberpunk 2077, Black Myth Wukong, EVE Online, etc.
That’s FSR 1.0, not FSR 2.0.
FSR is a regular upscaling shader that only looks at nearby pixels. FSR 2.0 uses motion vectors and temporal reconstruction, it can’t be forced by the compositor into all games like FSR 1.0 could.
I guess it’s then time for Valve to integrate it directly into Mesa then.
The game engine must be tuned to provide the data, Mesa can’t force it.
Good to know