Making a game and projecting monthly users like that seems rooted in something other than passion for creating good games anyway. Glad to never know you.
Projecting the number of users is a big part of planning for online games to ensure they have infrastructure. Helldivers 2 for example ended up with a playerbase about 4x their expectations when they initially released which is why they ran into server load issues.
A concurrent player count high of only 320 for an estimated 100k active users per month is absolutely hilarious though.
Making a game and projecting monthly users like that seems rooted in something other than passion for creating good games anyway. Glad to never know you.
Projecting the number of users is a big part of planning for online games to ensure they have infrastructure. Helldivers 2 for example ended up with a playerbase about 4x their expectations when they initially released which is why they ran into server load issues.
A concurrent player count high of only 320 for an estimated 100k active users per month is absolutely hilarious though.