The plan was one company making TWELVE live services in one year.
Hey, Sony execs, quick game : make me a list of 12 currently running, succesful live service games, from any company. Oh, and don’t count mobile shit, you’re a console seller, that’s not the experience you’re providing even if you wanted to.
Bonus round : estimate the rough cumulated gaming time of all of your user base and divide it by 12. Now estimate the level of engagement these freaking games require. And take into account that there may also be other games around, and some people may want to play them too, amazingly.
And since a live service game comes with the expectation that it’s not complete and will get more content later, making so many expecting most of them to fail is a big fuck you to anyone who actually bought the ones that get abandoned.
The plan was one company making TWELVE live services in one year.
Hey, Sony execs, quick game : make me a list of 12 currently running, succesful live service games, from any company. Oh, and don’t count mobile shit, you’re a console seller, that’s not the experience you’re providing even if you wanted to.
Bonus round : estimate the rough cumulated gaming time of all of your user base and divide it by 12. Now estimate the level of engagement these freaking games require. And take into account that there may also be other games around, and some people may want to play them too, amazingly.
Oops.
if they were making 12 of anything, they were expecting some to succeed and some to fail
And since a live service game comes with the expectation that it’s not complete and will get more content later, making so many expecting most of them to fail is a big fuck you to anyone who actually bought the ones that get abandoned.
They really don’t think these things through, do they?