I mean Epic the storefront, not the umbrella company, as the “company” in my original quote. If we are to be pedantic, there is also Epic the game publisher.
Also Rocket League was bought by EGS and turned exclusive after it already had a following, so the numbers for it seem kinda artificial. Though that and Fortnite would also fall in the publisher branch from what I understand.
The storefront itself is seldom news-worth, except for the freebies and that time they added a shopping cart with a few years of delay. And their freebies strategy seems to not be working out as EGS has yet to see a profit from some recent news.
Then comes Tim, that if I had to guess, is trying to dig any resentments people have with Steam to try to bring its userbase to EGS.
But Epic is super successful. Its Unreal Engine has almost the entire gaming landscape in a stranglehold and is making big gains in film productions.
Fortnite is one of the most successful games on Earth and EGS exclusive Rocket League recently achieved one million concurrent players.
I mean Epic the storefront, not the umbrella company, as the “company” in my original quote. If we are to be pedantic, there is also Epic the game publisher.
Also Rocket League was bought by EGS and turned exclusive after it already had a following, so the numbers for it seem kinda artificial. Though that and Fortnite would also fall in the publisher branch from what I understand.
The storefront itself is seldom news-worth, except for the freebies and that time they added a shopping cart with a few years of delay. And their freebies strategy seems to not be working out as EGS has yet to see a profit from some recent news.
Then comes Tim, that if I had to guess, is trying to dig any resentments people have with Steam to try to bring its userbase to EGS.
Doesn’t change that the cited growth happened recently which is years after the takeover.