Since 1990, I’ve programmed in BASIC, C, Visual Basic, PHP, ASP, Perl, Python, Ruby, MUSHcode, and some others. I am not an expert in any of these languages—I learned just enough to get the job done. I have developed my own hobby games over the years using BASIC, Torque Game Engine, and Godot,
I think this is where AI unquestionably shines: switching languages/projects frequently, on personal projects.
so I have some idea of what makes a good architecture for a modular program that can be expanded over time.
But I actually draw the opposite conclusion. The architecture and maintainability needs are where AI is pretty poor, and they’re vastly different and more important in a 100-1000 person 10 year production system.
Agreed. As an ex-technical lead and co-architect i also agree that what ai does is often very poor architectural design and i wouldnt want it to touch that, ever.
I think this is where AI unquestionably shines: switching languages/projects frequently, on personal projects.
But I actually draw the opposite conclusion. The architecture and maintainability needs are where AI is pretty poor, and they’re vastly different and more important in a 100-1000 person 10 year production system.
Agreed. As an ex-technical lead and co-architect i also agree that what ai does is often very poor architectural design and i wouldnt want it to touch that, ever.