• EndlessNightmare@reddthat.com
    link
    fedilink
    arrow-up
    26
    ·
    4 days ago

    Allegedly it is good with vintage video games (e.g. NES). The weird idiosyncracies of CRTs were accounted for when developing the games.

    • CaptDust@sh.itjust.works
      link
      fedilink
      arrow-up
      21
      ·
      4 days ago

      Not allegedly, it’s quite true. CRT’s tech approach adds gradients, depth to the colors and softens sharp pixel corners. Any sprite based game will look richer on a CRT, but filters are eh 80% good enough

    • thatKamGuy@sh.itjust.works
      link
      fedilink
      arrow-up
      16
      ·
      4 days ago

      Not just NES; games were largely designed with CRTs in mind all the way through PS2/Xbox/Gamecube console generation!

      Legitimately would love a decent CRT TV (and room for it) to be able to authentically play Point Blank again - light gun games of that era only work on CRTs.

      • frostysauce@lemmy.world
        link
        fedilink
        arrow-up
        3
        ·
        3 days ago

        all the way through PS2/Xbox/Gamecube console generation!

        You just gonna ignore the poor Dreamcast like that?

        • thatKamGuy@sh.itjust.works
          link
          fedilink
          arrow-up
          1
          ·
          2 days ago

          My bad!

          How could I literally forget Sega’s last, beautiful disaster? 🤦🏻‍♂️ I spent so much time playing Street Fighter III: Third Strike on it back in the day…