Not allegedly, it’s quite true. CRT’s tech approach adds gradients, depth to the colors and softens sharp pixel corners. Any sprite based game will look richer on a CRT, but filters are eh 80% good enough
Not just NES; games were largely designed with CRTs in mind all the way through PS2/Xbox/Gamecube console generation!
Legitimately would love a decent CRT TV (and room for it) to be able to authentically play Point Blank again - light gun games of that era only work on CRTs.
How could I literally forget Sega’s last, beautiful disaster? 🤦🏻♂️ I spent so much time playing Street Fighter III: Third Strike on it back in the day…
Allegedly it is good with vintage video games (e.g. NES). The weird idiosyncracies of CRTs were accounted for when developing the games.
Not allegedly, it’s quite true. CRT’s tech approach adds gradients, depth to the colors and softens sharp pixel corners. Any sprite based game will look richer on a CRT, but filters are eh 80% good enough
This video shows the difference quite neatly. (Timestamp included for Earthworm Jim)
Daymn
Not just NES; games were largely designed with CRTs in mind all the way through PS2/Xbox/Gamecube console generation!
Legitimately would love a decent CRT TV (and room for it) to be able to authentically play Point Blank again - light gun games of that era only work on CRTs.
You just gonna ignore the poor Dreamcast like that?
My bad!
How could I literally forget Sega’s last, beautiful disaster? 🤦🏻♂️ I spent so much time playing Street Fighter III: Third Strike on it back in the day…